Tuesday, March 31, 2009

DC COMICS: Hawkman & Hawkgirl (Golden Age)

HAWKMAN


Real Name: Carter Hall

Base of Operations: Chicago

Occupation: Archeologist, Adventurer

Height: 6'1"
Weight: 195

Eyes: Blue
Hair: Blond (During WWII)
Unusual Features: No unusual features

Marital Status: Single (During WWII)

First Appearance: Flash Comics # 1(January 1940)

Group Affiliation: Justice Society Of America,All-Star Squadron

Attributes: Agility d8, Smarts d8, Spirit d10, Strength d10/ *d12+3, Vigor d12.

Charisma: +2, Pace: 6, (48” Flight) Parry: 8, Toughness: 9 (13)

Skills: Fighting d12, Guts d12, Intimidation d10, Investigation d6, Knowledge (Antiquities, History) d12, Notice d10, Pilot d12 (self), Repair d6, Shooting d10, Stealth d6,Throwing d10.

Edges: Berserk, Brawny, Block, Charismatic, Command, Connections (Superhero community), Combat Reflexes, Frenzy, Quick draw, Filthy Rich, Sweep, Scholar (Antiquities, History), Two-Fisted.

Hindrances: Heroic, Code Of Honor, Stubborn, Rogues Gallery

Super Powers:

Attack Melee:+1d6 (non HW) “Combat Training”

Ageless: Due to all of Carter’s reincarnations he gains the ageless bonus
Speak languages: Written Word. *Carter remembers all the different languages he has acquired from being reincarnated so many times.

Equipment:

Mace: Str+d10, AP 1, Parry -1, 2 hands
AP 2, Parry +1, 1 Handed, HW

Nth Metal Belt/Wings (Device)

*Armor: +4 , Heavy Armor (Wings)
Flight: 4 levels (Pace 48 ) Heightened Senses, Eagle Eyes Healing (Self only, has to wear Nth metal belt) Immunity: (Temperature Extremes)
Super Strength: +4

*= while wearing wings

A brief history of
GA Hawkman


HAWKGIRL




Real Name: Shiera Saunders


Base of Operations: Chicago

Occupation: Journalist, Archeologist, Adventurer
Height:5'4"
Weight:114 lbs
Eyes: Brown
Hair:Auburn
Unusual Features: None

Marital Status: Single (During WWII)

First Appearance:
(Hall)Flash Comics #1 (January 1940)(Hall as Hawkgirl)All-Star Comics #5, (June 1941)

Group Affiliation: Justice Society Of America,All-Star Squadron

Attributes: Agility d10, Smarts d8, Spirit d8, Strength d8/d12+2,

Vigor d10.

Charisma: +2, Pace: 6 (48"Flying), Parry: 7, Toughness: 7/9 (11)

Skills: Fighting d8, Guts d10, Healing 1d6, Investigation d8, Knowledge (Journalism) d10, Lockpicking d8, Notice d8, Persuasion d8, Shooting d10, Throwing d8.

Edges: Attractive, Combat Reflexes, Connections (Superhero community), Dodge, Improved Dodge, First Strike, Marksman, Steadyhands.

Hindrances: Heroic, Code Of Honor, Stubborn

Super Powers:

Attack Melee:+1d6 (non HW) “Combat Training”

Ageless: Due to all of Shiera’s reincarnations she gains the ageless bonus


Speak languages: Written Word.
*Shiera remembers all the different languages she has acquired from being reincarnated so many times.

Equipment:

Crossbow: Range: 15/30/60, Dam: 2d6 ROF:1, AP 2, 1 action to reload

Gladiator Shield: +2 Parry, +2 Armor to ranged shots that hit

Nth Metal Belt/Wings (Device)

*Armor: +4 , Heavy Armor (Wings)
Flight: 4 levels (7pp) (Pace 48 )
Heightened Senses, Eagle Eyes
Healing (Self only, has to wear Nth metal belt)
Immunity: (Temperature Extremes)
Super Strength: +4

*= while wearing wings


A brief history of
GA Hawkgirl

Sunday, March 29, 2009

Avenger's Rogues: Kang The Conqueror


Real Name: Nathaniel Richards

Notible Alias: Blue Man, Victor Timely, Blue Totem, Scarlet Centurion, Rama-Tut, King of Kings, Master of Men, Lord of the Seven Suns

Base of Operations: Other Earth, 31st and 40th centuries

Occupation: Conqueror
Height: 6’ 3”
Weight: 230 lbs

Eyes: Brown
Hair: Brown
Unusual Features: No unusual features
Marital Status: Single

First Appearance:
(As Rama-Tut) Fantastic Four #19 (1963);
(as Kang) Avengers #8 (1964)

Group Affiliation: Council of Kangs, Cross-Time Kangs

Attributes: Agility: d10, Smarts: d12, Spirit: d10, Strength: d10/*d12+2, Vigor d10/*d12+4

Charisma: +2, Pace: 6, Parry: 8, Toughness: 7(16 Armor/20 Force field)

Skills: Fighting d10, Guts d10, Intimidation d12, Investigation d6, Knowledge: (Engineering, History, Time travel, d12, Tactics d10), Notice d10, Persuasion d10, Repair d12, Shooting d10, Throwing d8,

Edges: Alertness, Block, Charismatic, Command, Followers, Filthy Rich, Hold the line, Jack-Of-All-Trades, Level headed, Marksmanship, Mr. Fix-It, Scholar (History, Tactics), Two-fisted.

Hindrances: Arrogant, Overconfident, Code Of Honor (Major)

Super Powers/ Equipment:

Attack Melee:+1d6 (non HW) “Combat Training”.

Armor: +6,Heavy Armor
Attack Ranged: (-Blaster Gauntlets)+3d6, Focus, Knockback, ROF: 2
Force Control (Force field only) +4
Immunity: Corrosives, Toxins, and Disease
Invent (Level 10)
Lair, Escape Pod, Research Lab, Well Hidden
Self-Sustenance: Kang doesn't need to eat or sleep.
Summon Weapons: Kang has the ability to summon any type of weapon he chooses with a maximum of +4d6, Focus, Elemental Trick (variable) ROF:2
Super Attributes: Str, Vigor
Vehicle: This can be anything from Space cruisers to time machines.

*=raised with by armor

A brief history of Kang

Tuesday, March 24, 2009

Avenger's Rogues: The Taskmaster



Real Name: Unknown

Notible Alias: Captain America, Contingency T, Tony Masters

Base of Operations: Global

Occupation: Mercenary, Initiative Instructor, Formerly Thunderbolts, Agency X, Frightful Four, former agent of Hydra and the Red Skull

Height: 6’ 2”
Weight: 220 lbs

Eyes: Unknown
Hair: Brown
Unusual Features: No unusual features

Marital Status: Unknown

First Appearance: Avengers #195 ( May,1980)

Group Affiliation: Shadow Initiative, The Initiative, Thunderbolts, Agency X

Attributes: Agility: d12+2, Smarts: d6, Spirit: d10, Strength: d10, Vigor d12

Charisma: +0, Pace: 8, Parry:12/15* Toughness: 9/11

Skills: Fighting d12+1, Guts d10, Intimidation d12, Notice d12, Shooting d12, Stealth d12, Throwing d12

Edges: Acrobat, Alertness, Block, Brawny, Combat Reflexes, Dodge, First Strike, Fleet-Footed, Florentine, Frenzy , Thief, Two-Fisted, Strong Willed., Master (Fighting), Master of Arms, Quick, Improved Nerves Of Steel, Improved Sweep, Trademark Weapon (All), Two-Fisted, Weapons Master(All)

Hindrances: Arrogant, Overconfident, Code Of Honor (Major)

Super Powers:

Combat training: Attack Melee 1d6 attack melee (non-HW)

Leaping (1)
Parry +3, Catch +Throw

* = +2 bonus to parry against foes he has previously faced only. See:
character's faced list

Copycat: Skills, Edges only.(Must make a notice role first)

Equipment: Body Armor: It is composed of a Insulated chain-mail mesh (+2 to toughness)

Taskmaster Shield:
Attack Melee/Ranged +2d6 (AP 2, Focus, HW,Knock-Back, Non-Lethal, ROF: 3)*ROF simulates Taskmaster's ability to hit multiple targets with his shield.

Deflection -3 from ranged attacks
Parry +3 (opponent must be visible)* requires activation

The Taskmaster also has access to lesser versions of most of the weapons used by heroes in the Marvel universe.


A brief history of
The Taskmaster

Saturday, March 21, 2009

Golden Age Character Power Rankings

This is a very quick and dirty "Who is the most powerful? guide" I whipped up for all of the golden age comicbook characters that have been post on the blog so far.

Admittedly this is a very crude method of ranking these characters, it is based on the quantity of damage and not the quality of edges or powers.

The process was simple, I added the characters str and primary powers damage dice together, that number becomes a "damage rank". I also included the characters toughness and fighting/shooting or Throwing die in case damage ranks tie, With the higher fighting die being the tie-breaker..

Sure, I should have also included edges etc.. When I refine this process I will adjust the rankings by also considering edges and the type of powers the character has in the ranking process.

Golden Age Character Power Rankings

*double click on the table above to see it at full size*

Tuesday, March 17, 2009

DC Comics: Baron Blitzkrieg


Real Name: Unknown

Base of Operations: Nazi Germany during World War II

Occupation: Former concentration camp officer
Height: 6’ 6”
Weight: 345 lbs (157 kg)
Eyes: Blue
Hair: Black
Unusual Features: Facial scarring from acid

Marital Status: Single (During WW2)

First Appearance: World's Finest Comics #246 (1977)

Group Affiliation: Axis Amerika, Nazi Party.

Attributes: Agility: d8, Smarts: d8, Spirit: d10, Strength: d12+8, Vigor d12+6


Charisma: -2, Pace: 8, Parry: 7, Toughness: 12 (16).

Skills: Fighting d10, Guts d10, Intimidation d10, Knowledge: (Military tactics, Prison Camp Management d10), Notice d10, Persuasion d10, Shooting d8, Stealth d6, Taunt d10, Throwing d10.

Edges: Alert, Brawny, Command, Level headed, Strong Willed, Two-Fisted

Hindrances: Fanatic: "Nazism", Gloater, Overconfident, Heartless, Mean,
Weakness: "Fear of being blinded".

Blitzkrieg must make a -2 shaken roll vs. any attack on his eyes regardless of outcome. If he fails more than one roll then he will flee at the first opportunity.

Super Powers:

Attack Melee +3d6, AP 5, Focus, Knock-back
Attack Ranged +2d6, AP 5, Elemental Trick (Microwaves) *
Flight (3) *

* can only use one of these powers at a time.

Equipment:

Light-weight Bulletproof Uniform: +4 to Toughness


A brief history of
Baron Blitzkrieg

Thursday, March 12, 2009

Pulp: Doc Savage

Real Name: Clark Savage, Jr

Base of Operations: New York/Global

Occupation: Scientific Adventurer

Height: 6’8”
Weight: 270 lb

Eyes: Hypnotic gold-flecked eyes
Hair: Dark bronze, close-cropped hair

Unusual Features: When Doc Savage is lost in deep thought he makes a shrill whistling sound

Marital Status: Single

First Appearance: Doc Savage Magazine: The Man of Bronze (March 1933)

Group Affiliation: Various Scientific Organizations,

Attributes: Agility: d12, Smarts: d12+1, Spirit: d12, Strength: d12+1, Vigor d12

Charisma: +6, Pace: 8, Parry: 10/11, Toughness: 10 (14)

Skills: Boating: d12, Climbing: d12, Driving: d12, Fighting d12, Guts: d12, Healing: d12, Intimidation: d12, Investigation: d12, Knowledge: d12+1 (All sciences), Lock-picking: d12,
Notice: d10, Persuasion: d10, Piloting: d10, Repair: d12, Riding: d10, Shooting: d12, Stealth: d10, Streetwise: d10, Survival: d10, Swimming: d12, Throwing: d12, Tracking: d10.

* Doc has a “ d10 Sign Language Skill”

Edges: Ace, Acrobat, Alertness, Ambidextrous, Very Attractive, Block, Brawny, Charismatic, Combat Reflexes, Command, Common Bond, Connections , Danger Sense, Dodge, Fast Healer, First Strike, Fleet-Footed, Followers, Gadgeteer, Investigator, Jack-of-All-Trades Marksman, McGyver, Mr. Fix It, Natural Leader, Quick, Filthy Rich, Scholar(All Sciences),Improved Sweep, Strong Willed, Thief, Tough as Nails, Two-Fisted.

Hindrances: Code of Honor, Curious, Heroic, Loyal,

Super Powers:

Combat Training + 1d6 to melee attacks (non HW)
Fearless
Speak Language (Doc is the ultimate polygot)

Leap 1

Equipment:
 
While Doc he is an excellent marksman, he never carries a gun. Doc Savage believes that the man who carries a gun develops a psychological dependence on it and soon becomes helpless without one. He prefers instead to rely on his wits and the various scientific gadgets he commonly uses.

Mercy pistols: 12/24/48, ROF: 1, Victims make –2 Vigor roll or are KO’d for 1 hour.

Doc and his men routinely wear a light-weight bulletproof union-suit of wire mesh mail that gives protection from the neck to just below the knees. This body armor can stop a slug from anything less than a high powered rifle. Over this Doc wears a strange looking under-vest. The vest contains numerous pockets that hold various gadgets and small vials of chemicals. The pockets are nested between padding to conceal their presence. Here is a sample of what Doc packs in the vest:

Light-weight Bulletproof Union-Suit: +4 to Toughness

Mini-Anesthetic gas grenades: MBT (As per “Stun. Stronger)

Lock picking tool set: + 2 to lock-picking rolls

Smoke grenades: MBT (-6 to sight based rolls)

Silk line & rubber-coated grappling hook: 100 feet of rope can hold up to 700 pounds

Wristwatch type television: receiver with a range of 15 miles.


Ultra-violet projector and goggles

Short-wave Radio: Doc utilizes a V.U.X. type tube, which causes the transmitter to emit a specific type of wave.

Hypodermic kit including truth serum vials

A pouch which contains a pencil-thin collapsible periscope which can be converted into either a telescope or a microscope by switching accessory lenses. With lenses removed it also can be used as an underwater snorkel.

Fog bombs: (As per Smoke Grenades) that deposit a dust that emits a green glow when exposed to ultraviolet light.

Chalk that writes invisibly, but becomes visible when exposed to ultraviolet light.

A vial of red solution that resembles blood.

In addition to these items Doc's clothing is equally as dangerous. Various buttons can be crushed and combined to produce such things as high explosives or flash powder, which causes temporary blindness.

The lining of Doc's necktie holds two chemical strands that when twisted together burn with the terrific heat of thermite. (3d6 damage for 4 rounds)

The heel of his shoes can be dislodged to rapidly create a thick black smokescreen. (Same as smoke bombs)

Doc also carries in two false molars a 2-part explosive. (Explosive Damage same as grenade.)
In another false molar he has a mini-saw.

He also wears a wig with an interior lining of the same light mesh as the body armor. Attached to the inside liner are two flat sheets that when rolled together create a powerful explosive.
(Explosive Damage same as grenade.)

A brief history of Doc Savage

Tuesday, March 10, 2009

Pulp: Monk

Real Name: Lt. Col. Andrew Blodgett Mayfair aka "Monk"
Base of Operations: New York/Global
Occupation: Industrial Chemist, Adventurer.
Height: 5’ 2”
Weight: 260 lbs
Eyes: grey/blue
Hair: Red


Unusual Features: Gorilla like apperance, small child-like voice, Poor taste in clothes.

Marital Status: Single

First Appearance: Doc Savage Magazine: The Man of Bronze (March 1933)


Attributes: Agility: d8, Smarts: d8, Spirit: d10, Strength: d12, Vigor d10

Charisma: 0, Pace: 6, Parry: 7, Toughness: 9

Skills: Boating: d6, Climbing: d8, Driving: d6, Fighting d10, Gambling: d8, Guts: d10, Intimidation: d10, Investigation: d10, Knowledge:(d12+1 Industrial Chemistry, d12 Biochemistry, d10 Forensics, Poisons, d8 Maya Language), Lock-picking: d6, Notice: d8, Persuasion: d8 (+2 for using “Ventriloquism”), Piloting: d6, Repair: d10, Riding: d6, Shooting: d6, Stealth: d6, Streetwise: d10 (New York), Survival: d8, Swimming: d8, Taunt: d8, Throwing: d8.

* Doc’s Team all have “ d8 Sign Language Skill”

Edges: Berserk, Brawny, Charismatic, Combat Reflexes, Common Bond, Connections Hard to Kill, Nerves of Steel, Filthy Rich, Quick, Scholar (Chemistry), Strong Willed, Sweep, Tough as Nails, Two-Fisted.

Hindrances: Code of Honor, Heroic, Overconfident, Ugly.
–2 to motion sickness.

Quirks:
Argues with Ham,
Cheap,
Loves to Fight,

Super Powers: Combat Training + 1d6 to melee attacks (non HW)

Equipment: Pet pig named Habeas Corpus

Access to the same equipment Doc carries.

A brief history of :
“Monk”

Pulp: Ham

Real Name: Theodore Marley Brooks aka "Ham"

Base of Operations: New York/Global
Occupation: Lawyer, Adventurer
Height: 5’ 10”
Weight: 160 lbs

Eyes: Dark Brown (Almost black)
Hair: Black


Unusual Features: Ham accentuates his attire with an innocent looking black cane, which conceals a sword made of high tempered steel. The tip of the blade is coated with a drug of Monk's invention, which produces instant unconsciousness.

Marital Status: Single

First Appearance: Doc Savage Magazine: The Man of Bronze (March 1933)

Group Affiliation: Former Brig. General U.S. Army

Attributes: Agility: d8, Smarts: d10, Spirit: d10, Strength:d6, Vigor d8

Charisma: +4, Pace: 6, Parry: 7 (8 with Cane) Toughness: 6

Skills: Boating: d10, Climbing: d6, Driving: d8, Fighting d8, Gambling: d8, Guts: d10, Intimidation: d8, Investigation: d10, Knowledge: d12+1 Law, d10 Espionage, Maya Language d8) Lock-picking: d8, Notice: d10, Persuasion: d12, Piloting: d6, Riding: d10, Shooting: d8, Stealth: d10, Streetwise: d8 (New York), Survival: d6, Swimming: d8, Taunt: d10, Throwing: d6.

* Doc’s Team all have “ d8 Sign Language Skill”

Edges: Alertness, Attractive, Block, Charismatic, Common Bond, Connections, First Strike, Florentine, Frenzy, Investigator, Level Headed, Quick Draw, Filthy Rich, Scholar: (Law), Strong Willed, Trademark Weapon.

Hindrances: Cautious, Code of Honor(To Doc Savage Code), Heroic, Stubborn.

Super Powers: Combat Training + 1d6 to melee attacks (non HW)

Equipment:

Sword Cane: +1d6, +1 to Parry. Coated with “K.O drug” as per Paralysis Power, Stronger, Extra Duration.

Pet Chimp named “Chemistry”

Access to the same equipment Doc carries.

A brief history of:
“Ham”

Pulp: Renny


Real Name: Col. John Renwick aka "Renny"
Base of Operations: New York/Global
Occupation: Civil Engineer, Adventurer
Height: 6’ 4”
Weight: 250 lbs
Eyes: Dark Brown
Hair: Dark Brown

Unusual Features: The happier he is the more sad he looks.
Renny has fists that are so large that they appear out of place, even on someone as large as he is. He loves to smash his large fists through oak door panels and is also very fond of saying "Holy Cow!"

Marital Status: Single

First Appearance: Doc Savage Magazine: The Man of Bronze (March 1933)

Attributes: Agility: d8, Smarts: d10, Spirit: d10, Strength: d10, Vigor d10

Charisma: 0, Pace: 6, Parry: 7 Toughness: 8

Skills: Boating: d10, Climbing: d6, Driving: d10, Fighting d10, Gambling: d6, Guts: d10, Intimidation: d6, Investigation: d6, Knowledge: d12+1 Civil Engineering, d10 Demolitions, Nautical Engineering, Metrology, d8 Maya Language) , Lock-picking: d10, Notice: d10, Persuasion: d6, Piloting: d10, Repair: d10, Riding: d6, Shooting: d10, Stealth: d6, Streetwise: d6, Survival: d8, Swimming: d8, Taunt: d6, Throwing: d6, Tracking: d6.

* Doc’s Team all have “ d8 Sign Language Skill”

Edges: Brawny, Charismatic, Common Bond, Connections , First Strike, Hard to Kill, Scholar (Civil Engineering),Two-Fisted,

Hindrances: Code of Honor, Heroic, Loyal, Overconfident, Quirk (Loves punch holes into doors, walls etc),

Super Powers: Combat Training + 1d6 to melee attacks (non HW)
Large Fists: +1 to HTH damage

Equipment: Access to the same equipment Doc carries.


A brief history of “Renny”

Pulp: Johnny


Real Name: William Harper Littlejohn aka “Johnny”
Base of Operations: New York/Global
Occupation: Archaeologist, Geologist and Adventurer
Height: 6’ 2”
Weight: 150 lbs

Eyes: Brown
Hair: Brown, Grey at temples


Unusual Features: Johnny loves to use big words, his favorite expression is "I'll be superamalgamated!", Wear a monocle.

Marital Status: Single

First Appearance: Doc Savage Magazine: The Man of Bronze (March 1933)

Group Affiliation: Various Scientific Organizations,

Attributes: Agility: d8, Smarts: d10, Spirit: d10, Strength: d6, Vigor d10

Charisma: 0, Pace: 8, Parry: 6 Toughness: 7

Skills: Climbing: d6, Driving: d6, Fighting d8, Guts: d10, Intimidation: d6, Investigation: d10, Knowledge: (d12+1 (Archeology, Geology, d12 History, Literature, d10 Occult, d8 Maya Language), Notice: d10, Persuasion: d6, Piloting: d6, Riding: d6, Shooting: d8, Stealth: d6, Streetwise: d8, Survival: d8, Swimming: d6, Throwing: d6.

* Doc’s Team all have “ d8 Sign Language Skill”


Edges: Combat Reflexes, Common Bond, Connections , Fast Healer, Fleet-Footed, Investigator, Improved Nerves of Steel, Filthy Rich, Scholar (History, Literature), Strong Willed.

Hindrances: Code of Honor, Common Bond, Connections, Heroic, Loyal, One Eye. Quirks: “Loves to use big words”, Shy.

Super Powers: Combat Training + 1d6 to melee attacks (non HW)

Equipment: Access to the same equipment Doc carries.

A brief history of
“Johnny”

Pulp: Long Tom


Real Name:
Maj. Thomas J. Roberts aka "Long Tom"
Base of Operations: New York/Global
Occupation: Electrical Engineer, Inventor, Adventurer.
Height: 5’ 4”
Weight: 140
Eyes: Blue
Hair: Light blond

Unusual Features:
“Long Tom” has two gold front teeth from the many fights he has been in. His complexion is so pale that he looks like he hadn't seen the light of day his entire life.

Marital Status: Single

First Appearance:

Attributes: Agility: d8, Smarts: d12, Spirit: d10, Strength: d6, Vigor d10

Charisma: 0, Pace: 6, Parry: 7 Toughness: 7

Skills: Boating: d6, Climbing: d6, Driving: d6, Fighting d10, Gambling: d6 Guts: d10, Intimidation: d6, Investigation: d10, Knowledge: d12+1 Electrical Engineering/Electronics, d12 Mechanical Engineering, Lock-picking: d6, Notice: d?, Persuasion: d6, Piloting: d6, Repair: d12,
Riding: d?, Shooting: d6, Stealth: d6, Streetwise: d6 (New York), Survival: d8, Swimming: d6, Throwing: d6.

* Doc’s Team all have “ d8 Sign Language Skill”

Edges: Berserk , Combat Reflexes, Common Bond, Connections , Fast Healer, Frenzy, Gadgeteer, Harder to Kill, Mr. Fix It, Nerves of Steel, Filthy Rich, Tough as Nails,

Hindrances: Code of Honor, Heroic, Loyal, Quirk, Stubborn

Super Powers: Combat Training + 1d6 to melee attacks (non HW)

Equipment: Access to the same equipment Doc carries.

A brief history of:
“Long Tom”

Pulp: Pat Savage


Real Name: Patricia Savage

Base of Operations: New York/Global

Occupation: Beautician and Adventurer
Height: 5’ 9”
Weight: 140 lbs
Eyes: Flake-Gold
Hair: Bronze-HuedUnusual Features:
Marital Status: Single

First Appearance: Doc Savage Magazine #11: Brand of the Werewolf (1934)

Group Affiliation: Informal member of Doc's allies

Attributes: Agility: d10, Smarts: d10, Spirit: d10, Strength: d6, Vigor d10

Charisma: +4, Pace: 6, Parry: 6 Toughness: 7

Skills: Boating: d8, Climbing: d8, Driving: d8, Fighting d8, Gambling: d6, Guts: d10, Healing: d6,
Knowledge: d8 (Business, Beautician) Lock-picking: d6,
Notice: d8, Persuasion: d8, Piloting: d8, Riding: d10, Shooting: d10, Stealth: d8, Survival: d10, Swimming: d8, Taunt: d6, Throwing: d8, Tracking: d10.

Edges: Alertness, Very Attractive, Common Bond, Connections, Dead Shot, Dodge, Fleet-Footed, Level Headed, Marksman, Filthy Rich, Two-Fisted, Woodsman.

Hindrances: Code of Honor, Curious, Loyal.

Super Powers: Combat Training + 1d6 to melee attacks (non HW)

Equipment: Patricia packs a single action six-shooter revolver in her purse.
Range: 12/24/48, Damage: 2d6+1, RoF: 1, Shots: 6

A brief history of:
“Pat” Savage”