Saturday, November 24, 2007

Marvel Avengers: Hawkeye I

Real Name: Clinton Francis "Clint" Barton

Base of Operations: New York/Global

Occupation: Adventurer

Height: 6’ 3”
Weight: 230 lbs (105kg)
Eyes: blue
Hair: blond
Unusual Features: No unusual features

Marital Status: Widowed

First Appearance: Tales of Suspense #57

Attributes: Agility: d10, Smarts: d6, Spirit: d8, Strength: d10, Vigor d10

Charisma: +2, Pace: 6, Parry: 8 Toughness: 7 (9)

Skills: Fighting d10, Guts d12, Intimidation d8, Investigation d6, Knowledge: (Circus Lore d8), Lock-picking d6, Notice d10, Pilot d6, Shooting d12+2 (Bows only), Stealth d8, Streetwise d6, Taunt d10, Throwing d8,

Edges: Acrobat, Command, Expert (Archery), Improved Trademark Weapon (Bow), Marksman, Master (Archery), Nerves of Steel, Steady Hands, Sweep, Two-Fisted.

Hindrances: Code of Honor (Major), Heroic(Major), Enemies(Major), Deaf(Minor)

Super Powers:

Combat Training: Attack Melee: +1d6 (Non HW)
Heightened Senses, Eagle eyes

Hawkeye also has access to Pym Particles, for a short period he even replaced Henry Pym as “Goliath”
Growth (3) Super Atribute: Str +5 * Attack Melee 3d6*, Focus, Knock-Back, Non-Lethal.* While at maximum height only


Body Armor: It is composed of a Insulated chain-mail mesh (+2 to toughness)

Bow: Attacks as per Arrow type. ROF:3

Harness: Hawkeye's tunic harness has special quick release compartments capable of holding 36 additional arrow heads.

The following 2 special heads are only ever carried in his tunic harness, never equipped as a general trick arrow. (Adamantium, Vibranium)

Acid Arrows: As per Decay, Rapid Decay X2.

Adamantium Arrows:(often combined with Electrical arrowhead) Focus (Also ignores Armor/Toughness) Save vs. Un-Enhanced toughness.

Blunt Arrows: Attack Melee 2d6 Non-lethal Damage ROF: 3

Bola Arrows: Ensnare, Stronger

Boomerang Arrowhead: Allows an arrow to return to shooter (Often combined with “Blunt”)

Cable Arrow: (allowing him to swing through the air): As per Swinging

Electrical Arrow: As per Energy Control(Electrical), Nullify, LBT

Blast (Explosive) Arrow: 4d6 HW LBT

Flare Arrow: (Light based) Stun, Stronger (Smarts based saving throw)

Magnetic Arrowhead: (adheres to metal surfaces; can be added to other arrows)

Net Arrow: As per Ensnare, Stronger, MBT

Putty Arrow: (adheres to rough surfaces, and can stop exposed machinery) Malfunction (Machinery Only)

Rocket Arrowhead: (boosts range, can be added to other arrows) 2 X Range

Smoke Arrow: -4 on all notice rolls related to sight, LBT

Sonic Arrow: As per Energy Control (Sound) LBT

Suction Cup Arrowhead: (adheres to smooth surfaces; can be added to other arrows)

Tear Gas Arrow: Stun, Stronger, LBT (5-10 minutes duration)

Thermal Arrow: Energy control (Heat/Fire) MBT

Vibranium Arrow: (must have supplement Magnetic, Putty, or Suction Cup arrowhead to stick to target; deadens kinetic and vibratory energies) SBT

Vibration Arrow: Attack Ranged 2d6, Focus, MBT

A brief history of Hawkeye


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