Tuesday, June 30, 2009

DC Universe: Commander Steel I (Golden Age) (Ret-Con)

Real Name: Hank Heywood

Base of Operations: Mobile
Occupation: Former U.S. Marine/Adventurer
Height: 6’

Weight: 378 lbs
Eyes: Blue
Hair: Black
Unusual Features: No unusual features

Marital Status: Single

First Appearance:
Steel, The Indestructible Man # 1 (March 1978)

Group Affiliation: All-Star Squadron

Attributes: Agility: d8, Smarts: d6, Spirit: d10, Strength: d12+4, Vigor d12+2

Charisma: +2, Pace: 6(24), Parry: 7 Toughness: 11(13)

Skills: Climb d10, Fighting d10, Guts d10, Intimidation d10, Knowledge:(Military Procedures, Intelligence d8), Notice d8, Shooting d8, Stealth d8, Survival d8, Taunt d6, Throwing d10,

Edges: Charismatic, Command, Level headed, Strong Willed, Sweep, Two-Fisted

Hindrances: Heroic, Overconfident, Loyal

Super Powers:

Attack Melee:+1d6, AP:3, Focus, Knock-back
Leaping: Vertical: 8’, Horizontal: 16’.
Toughness +2, Hardy
Speed 4X Pace
Super Attributes: Str, Vig

Equipment:

Steel Mesh Costume, Armor +2, Heavy Armor

Access to military weaponry/vehicles/support as per mission.


A brief history of
Commander Steel I

DC Universe: Airwave I (By Bretbo)





Real Name: Lawrence “Larry” Jordan

Base of Operations: New York City
Occupation: Adventurer, District Attorney
Height: 5’10”

Weight: 175 lbs.
Eyes: Brown
Hair: Brown
Unusual Features: None
Marital Status: Single (during WWII)

First Appearance: Detective Comics #60 (February 1942)

Group Affiliation: All-Star Squadron

Attributes: Agility: d8, Smarts: d10, Spirit: d8, Strength: d6, Vigor d6

Charisma: +0, Pace: 6 (8), Parry: 6, Toughness: 5

Skills: Climbing d6, Driving d8, Fighting d8, Guts d8, Intimidation d8, Investigation d8, Knowledge (Law d8, Technology d12), Notice d8, Persuasion d6, Repair d10, Shooting d6, Stealth d8, Streetwise d6, Taunt d6

Edges: Alertness, Connections, Dodge, Mechanical Genius

Hindrances: Heroic, Loyal

Super Powers:

*Attack, Melee: +1d6 (non HW), “Combat Training”

Equipment: Radio Belt, Skateboots

*Broadcast: Manipulation, More Range (1,000 miles), Device (Radio Belt)
*Speed: Super-Sonic Speed (-8 to foe's attack), Restriction (travel along telephone lines only),
Device (Radio Belt)
*Telekinesis: Level 2, d12+1 Strength, Restriction (metal only), Device (Radio Belt)
*Super-Edge: Fleet-footed, Device (Skate Boots)
*Wall Walker: Restriction (magnetic-based, must be metal in wall), Device (Skate Boots)

*When using his Skate Boots on the ground to skate, Air Wave uses the green value for his Pace

A brief history of :
Air Wave I

Sunday, May 31, 2009

DC Universe: The Black Canary I (Golden Age)

Real Name: Dinah “Diana” Drake

Base of Operations: Gotham City
Occupation: Florist, Adventurer
Height: 5’ 5”

Weight: 126 lbs
Eyes: Blue
Hair: Black (Concealed by blonde wig)
Unusual Features: None
Marital Status: Single (During WWII)

First Appearance: Flash Comics #86(August 1947)


Group Affiliation: Justice Society of America, All Star Squadron

Attributes: Agility: d8, Smarts: d6, Spirit: d8, Strength: d8, Vigor d10

Charisma: +4, Pace: 6, Parry: 8, Toughness: 7

Skills: Climb d8, Driving d8, Fighting d8, Guts d8, Intimidation d6, Investigate d6, Knowledge: (Criminology, Botany d8), Lock-Picking d6, Notice d8, Persuasion d6, Pilot d6, Stealth d8, Streetwise d8, Taunt d8.

Edges: Alertness, Acrobatic, Block, Connections, Dodge, First Strike, Quick, Sweep, Very Attractive

Hindrances: Heroic (Major) Loyal (Minor)

Super Powers:

Attack Melee:+1d6 (non HW) “Combat Training”.

Equipment: Canary Amulet:

Smoke Bombs: LBT (-6 to sight based rolls)

Tear Gas: Stun, Stronger, LBT (5-10 minutes duration)

Motorcycle:


Acc/Top Speed: 18/34; Toughness: 7 (2); Crew: 1+1;

A brief history of
The Black Canary I

DC Universe: Golden Wasp I (Golden Age) (Ret-Con)

Real Name: Unknown aka "The Yellow Wasp"

Base of Operations: Mobile
Occupation: Professional Criminal
Height: 5’ 8”

Weight: 160 lbs
Eyes: Blue
Hair: Green
Unusual Features: Green hair
Marital Status: Unknown, presumed single.

First Appearance: Sensation Comics #20 (August 1943)

Group Affiliation: none

Attributes: Agility: d8, Smarts: d8, Spirit: d10, Strength: d6, Vigor d8.

Charisma: -, Pace: 6 (24 Flight), Parry: 7, Toughness: 6

Skills: Fighting d8, Guts d10, Intimidation d8, Lock pick d8, Knowledge (Venom, Entomology d10), Notice d8, Pilot d8, Repair d8, Shooting d10, Stealth d8, Streetwise d10,
Taunt d8.

Edges: Alertness, Beast Bond (Wasp’s, Stinging insects) Block, Combat Reflexes, Command, Level headed, Mechanical Genius, Strong Willed, Two-Fisted.

Hindrances: Overconfident, Mean

Super Powers:

Combat Training: Attack Melee: +1d6 (Non HW)

Immunity: Insect venom

Minions (6 to 8)

Equipment:

“Pheromone Fluid”, Animal Control (Wasps)
“Wasp Goggles”: Dark vision, Requires Activation
“Mechanical Wings”: Flight (3 Ranks)
“Stinger Gun” 2d6 damage, AP 3, Focus.

Waspmobile

Acc/Top Speed: 27/45, Toughness: 11(3) Crew: 1+4

A brief history of
The Golden Wasp/Yellow Wasp

DC Universe: Sportsmaster I (Golden Age) (By Bretbo)

Real Name: “Crusher” Crock

Base of Operations: Mobile

Occupation: Professional criminal, former professional athlete
Height: 6’2”
Weight: 197 lbs.
Eyes: Blue
Hair: Red
Unusual Features: None
Marital Status: Single (during WWII)

First Appearance: All-American Comics #85 (May 1947)

Group Affiliation: Injustice Society of the World

Attributes: Agility: d10, Smarts: d6, Spirit: d8, Strength: d10, Vigor d10

Charisma: 0, Pace: 8, Parry: 7, Toughness: 11 (3)

Skills: Climbing d8, Driving d8, Fighting d10, Guts d8, Intimidation d8, Notice d8, Persuasion d6, Repair d8, Shooting d8, Stealth d8, Swimming d8, Taunt d8, Throwing d10

Edges: Acrobat, Brawny, Connections, Dodge, Fleet-footed, Marksman, Nerves of Steel, Quick, Two-Fisted

Hindrances: Arrogant, Heartless, Quirk (commits sports themed crimes)

Super Powers:

*Armor: +3 Toughness, Partial Protection, Device (Chest Protector)

*Attack, Melee: +1d6 (non HW), “Combat Training”
*Attack, Ranged: 2d6 damage, Area Effect (Medium Burst Template), Range 3/6/12 and he uses his Throwing skill to attack with them, Device (Exploding Baseballs)

Equipment:

*Baseball Bat (Damage: Str+d6, Sportsmaster can use the bat to double the range (6/12/24) of his Exploding Baseballs by hitting them, though he uses his Shooting skill when using the bat in this fashion)

Jet Ski’s: Flight 3 Ranks


A brief history of: Sportsmaster I

Sunday, May 17, 2009

DC Universe: Wonder Woman (Golden Age) (Ret-Con)

Real Name: Queen Hippolyta

Base of Operations: Gateway City(During WWII)
Occupation: Queen Of The Amazon nation/Adventurer
Height: 5’10”

Weight: 143 lbs
Eyes: Blue
Hair: Black
Unusual Features: None

Marital Status: Single

First Appearance:

As Hippolyta: All Star Comics #8 (December, 1941/January 1942)

As Wonder Woman: Wonder Woman vol. 2 #128 (December, 1997)

Group Affiliation: Justice Society of America, All Star Squadron

Attributes: Agility: d12, Smarts: d10, Spirit: d12, Strength: d12+2, Vigor d12+2

Charisma: +6, Pace: 12, Parry:10(11), Toughness: 11(*13)

Skills: Climb d12, Driving d8, Fighting d12, Guts d12, Intimidation d12, Healing d10, Investigate d6, Knowledge: (Amazon Lore, Military Strategy& Tactics d12), Notice d10, Persuasion d12, Pilot d10, Riding d12, Shooting d12, Stealth d10, Throwing d12, Tracking d8.

Edges: Acrobatic, Charismatic, Command, Dodge, First Strike, Frenzy, Improved Block, Noble, Quick, Strong Willed, Sweep, Very Attractive

Hindrances: Heroic (Major) Loyal (Minor)

Super Powers:

Ageless, Very Old
Attack Melee:+1d6 (non HW) “Combat Training”.
Deflection –4
(must be aware of attack and either sword or bracelets)
Leaping (2)
Speed (1)
Toughness +2

Equipment:

Bracelets: +9 Heavy Armor
(Used with Deflection power)

Sword: Str +1d10 (Heavy Weapon)
Shield: +1 Parry, *+2 Armor to ranged shots that hit

Lasso Of Truth:
Unbreakable
Mind Control, Mind Wipe (defend against d12+8)

Morphing Ship: “Invisible Plane”


Attributes: Smarts: d6(A), Spirit d10, Vigor d10 (for healing only)

Charisma: -, Pace: *, Toughness: 25

Altered Form, Fall Proof, More elastic.
Attack Ranged +3d6, AP 6, Rof 3
(Loses 1 toughness per every 3 shots fired, can regenerate as per healing)
Chameleon, Inanimate objects only (usually some form of vehicle)
Flight: *Sonic Speed (FTL outside of Earth’s atmosphere)
Growth (Maximum Level unknown)
Immunity (to all hostile environment’s)
Invisibility
Shrink: 6”
Size Change
Speed: *Super Speed
Telepathy

Info on
Invisible Plane

A brief history of
Hippolyta / Wonder Woman

DC Universe: Psycho Pirate II (Golden Age) (Ret-Con)




Real Name: Roger Hayden

Base of Operations: Mobile

Occupation: Professional Criminal
Height: 6’

Weight: 180 lbs
Eyes: Blue-Green
Hair: Red

Unusual Features: None

Marital Status: n/a

First Appearance:

All-Star Comics #23

Showcase #56 (May-June 1965)


Attributes: Agility: d6, Smarts: d6/d12+2, Spirit: d8, Strength: d6, Vigor d6

Charisma: +2, Pace: 6, Parry: 4, Toughness: 5

Skills: Fighting d4, Intimidation d6, Knowledge: (Printer/Linotyper d8), Notice d8, Persuasion d12, Shooting d6, Stealth d8, Throw d6,

Edges: Charismatic

Hindrances: Arrogant, Yellow

Super Powers:

Medusa Mask:

Emotion Control (As per “Mind Control” Power.

Illusion: 6 Ranks, Psychosomatic Trauma, Targeted

Super Attribute: Smarts* raised to d12+2 for rolls used with Emotion Control power only.

A brief history of
Psycho Pirate II

DC Universe: Ragdoll (Golden Age) (By Bretbo)


Real Name: Peter Merkel


Base of Operations: Keystone City

Occupation: Professional Criminal, former contortionist and eccentric dancer
Height: 5’ 7”
Weight: 133 lbs.
Eyes: Blue
Hair: Blond
Unusual Features: None
Marital Status: Unknown

First Appearance: Flash Comics #36 (December 1942)

Group Affiliation: None

Attributes: Agility: d10/d12+1, Smarts: d6, Spirit: d8, Strength: d6, Vigor d10

Charisma: +2, Pace: 6, Parry: 11, Toughness: 7

Skills: Climbing d6, Driving d6, Fighting d10, Guts d8, Intimidation d8, Lockpicking d8, Notice d8, Persuasion d10, Repair d6, Shooting d8, Stealth d8/d12+1, Streetwise d8, Taunt d10

Edges: Acrobat, Charismatic, Command, Dodge, Quick, Strong Willed, Thief

Hindrances: Greedy (Major), Heartless

Super Powers:

*Attack, Melee: +1d6 (non HW), “Combat Training”

*Parry: +3 Parry
*Super-Attribute: Agility

*Super-Skill: Stealth *Rag Doll has “triple-jointedness”, capable of slipping in and out of tight locations. He uses his Super-Attribute: Agility and Super-Skill: Stealth for trait checks appropriate to this ability.

Equipment: None

A brief history of: Rag Doll

Monday, May 11, 2009

DC Universe: The Spectre (Golden Age)


Real Name: Jim Corrigan

Base of Operations: WWII Europe
Occupation: Police Detective\“Wrath Of Vengeance”
Height: 6’ 1”
Weight: 184 lbs
Eyes: Blue
Hair: Red
Unusual Features: None
Marital Status: Single

First Appearance:
More Fun Comics #52 (February 1940)

Group Affiliation: Justice Society of America, All-Star Squadron.

Attributes: Agility: d8, Smarts: d6, Spirit: d8, Strength: d8, Vigor d8.

Charisma: +2, Pace: 6, Parry: 6, Toughness: 7

Skills: Climbing d6, Driving d6, Fighting d8, Guts d8, Intimidate d8, Investigate d8, Lock-Pick d6, Persuasion d6, Shooting d8, Stealth d6,Streetwise d10, Throwing d6

Edges: Brawny, Charismatic, Investigator, Strong Willed, Two-Fisted

Hindrances: Heroic, Dark Secret: Reincarnated vessel for “The Wrath Of God”, Loyal,

Weakness: “Spear Of Destiny + Holy Grail”
The Axis powers used these two objects to cast a very powerful spell that would sway any mystic based heroes under their sway if they ever entered Axis occupied territories

Super Powers:

The Spectre is the living embodiment of “The Wrath of God” bonded with a reincarnated person, because of this, The Spectre cannot be killed. But still he can be harmed, imprisoned or banished temporarily under the right mystical circumstances, he is also susceptible to the weaknesses stated in his hindrance section.
Since The Spectre can manipulate reality on a scale/scope that go beyond what can be handled in a game system it is suggested he be used as a an NPC of some sort or as a “Deus ex machina” to get the other characters out of a dire situation.

A brief history of:
The Spectre

DC Universe: The Monocle (Golden Age) (By Bretbo)

Real Name: Jonathan Cheval

Base of Operations: New York City

Occupation: Professional criminal, former optician

Height: 5’ 11”
Weight: 175 lbs.
Eyes: Blue
Hair: Black, with white temples
Unusual Features: None
Marital Status: Single (during WWII)

First Appearance: Flash Comics #64 (April-May 1945)

Group Affiliation: None (during WWII)

Attributes: Agility: d6, Smarts: d12, Spirit: d6, Strength: d6, Vigor d8

Charisma: 0, Pace: 0, Parry: 5, Toughness: 6

Skills: Fighting d6, Guts d6, Knowledge (Optometry d10, Technology d12), Notice d8, Repair d10, Shooting d8, Stealth d6, Taunt d8

Edges: Connections, Dodge, Mechanical Genius

Hindrances: Bad Eyes, Heartless, Vengeful (Major)

Super Powers: Attack Ranged: 3d6 Damage, Focus, Device (Monocle)

Equipment: None

A brief history of: Monocle

DC Universe: Kamikaze (Golden Age) (Ret-Con)

Real Name: Tetsujiro Yoneda

Base of Operations: Mobile

Occupation: Axis Agent

Height: 5’ 9”
Weight: 179 lbs
Eyes: Brown
Hair: Black
Unusual Features: No unusual features

Marital Status: Unknown

First Appearance: Young All-Stars #1 (June 1987)

Group Affiliation: Axis America

Attributes: Agility: d6, Smarts: d6, Spirit: d8, Strength: d6, Vigor d8

Charisma: 0, Pace: 6, Parry: 6 Toughness: 6 (14)

Skills: Fighting d6, Guts d10, Knowledge:(Rocket Armor: d8), Notice d6, Pilot d10, Repair d10, Shooting d6, Stealth d6, Taunt d8, Throwing d6,

Edges: Ace, Dodge

Hindrances: Overconfident, Loyal (Nippon Empire)

Super Powers:

Rocket Armor:
Armor, Heavy Armor +8
Attack Ranged Melee +2d6, Focus, Knock-Back*
* (Kamikaze can do a 1d10+3d6 Rammming attack every other round..Based on his Pilot skill)

Flight (Superspeed)

A brief history of:
Kamikaze

Tuesday, May 05, 2009

DC Comics: Dr. Fate I (Golden Age)

Real Name: Kent Nelson

Base of Operations: Salem, Massachusetts

Occupation: Archeologist, Physician, Adventurer
Height: 6’ 2”
Weight: 197 lbs

Eyes: Blue
Hair: Blond
Unusual Features: None

Marital Status: Single (During WW2)

First Appearance: More Fun Comics #55 (May 1940)

Group Affiliation: Justice Society of America, All-Star Squadron.

Attributes: Agility: d6, Smarts: d10, Spirit: 10/d12, Strength: d12+3, Vigor d12

Charisma: 0, Pace: 6, Parry: 6 Toughness: 10


Skills: Fighting d8, Guts d8, Healing d8, Intimidation d8, Investigate d10, Knowledge: (Arcane Lore/Occult d10/d12+2), Notice d8, Persuasion d8, Shooting d10, Spellcasting d10/d12+2,


Edges: Danger Sense, Dodge, Filthy Rich, Healer, Scholar, Strong Willed

Hindrances: Heroic, Loyal, Outsider,


Weakness: “Spear Of Destiny or Holy Grail”
The Axis powers used these two objects to cast a very powerful spell that would sway any mystic based heroes under their sway if they ever entered Axis occupied territories

Super Powers:


Flight (120 mph)
Immunity: Aging
Super Attribute: Str, Vigor
Super Sorcery: 8 Levels
Toughness +2, Hardy

Equipment:

“Helm Of Nabu”

Armor +8 (Head only)
Fearless
Super Edges (In blue)
Super Skills (In blue)
Super Sorcery: +10 Levels

*Side effect, After extended use the spirit of Nabu will try to possess whom ever dons the helm. GM's perogative as to how to impliment this

“Amulet of Anubis”

Lair
Super Sorcery: +4 Levels

The amulet is a gateway to a dimensional pocket that houses the souls of those who have worn the vestments of Dr. Fate. It has also been used as a refuge by the JSA during times of crisis.


A brief history of
Dr. Fate I

DC Comics:The Mist I (Golden Age)

Real Name: Kyle (Last Name Unknown)

Base of Operations: Opal City
Occupation: Criminal Scientist
Height: 5’ 7”

Weight: 145 lbs
Eyes: Blue
Hair: White
Unusual Features: None
Marital Status: Unknown, presumed single.

First Appearance: Adventure Comics #67 (October 1941)

Group Affiliation: Injustice Society of the World,Secret Society of Super Villains

Attributes: Agility: d8, Smarts: d10, Spirit: d8, Strength: d6, Vigor d8

Charisma: -, Pace: 6, Parry: 5, Toughness: 7

Skills: Climb d6, Fighting d6, Guts d8, Intimidation d8, Lock pick d6, Knowledge: (Chemistry, Physics d10), Notice d8, Pilot d6, Repair d8, Shooting d8, Stealth d6, Streetwise d8, Taunt d8.

Edges: Command, Level headed, Nerves Of Steel, Mechanical Genius,Strong Willed.

Hindrances: Arrogant, Mean

Super Powers:

Intangible, Phaser
Minions: x10, armed with pistols and knives

Equipment:

Inviso-Solution: Invisibility

Anything doused in this solution is turned invisible. The light from Starman’s Cosmic Rod will make that item visible and over 10 rounds removed the effect of the solution.


A brief history of
The Mist

DC Comics: The Dummy (Golden Age) (By Bretbo)

Real Name: Unrevealed

Base of Operations: Mobile
Occupation: Professional Criminal
Height: 3’ 1”
Weight: 69 lbs.
Eyes: Brown
Hair: Brown

Unusual Features: Resembles a ventriloquist dummy

Marital Status: Unknown

First Appearance: Leading Comics #1 (Winter, 1941-1942)

Group Affiliation: Monster Society of Evil

Attributes: Agility: d6, Smarts: d12, Spirit: d8, Strength: d4, Vigor d8

Charisma: 0, Pace: 6, Parry: 4, Toughness: 6

Skills: Driving d6, Fighting d4, Guts d8, Intimidation d8, Investigation d8, Knowledge (Science d8, Technology d10), Lockpicking d6, Notice d8, Persuasion d10, Repair d10, Shooting d8, Stealth d6, Streetwise d8, Taunt d10

Edges: Command, Connections, Mechanical Genius, Strong Willed, Trademark weapon (Cane)

Hindrances: Distinctive Appearance, Greedy (Major), Heartless, Small

Super Powers:

Attack, Melee: Damage Str+1d6, Device (Cane)
Attack, Ranged: Damage 3d6, Device (Cane)
Gifted
Minions: x10, armed with pistols and knives

Equipment:

Pistol (Range: 12/24/48, Damage: 2d6+1, RoF: 1, Shots: 8, AP 1, Semi-Auto)

Optional rule: Some sources claim the Dummy was, in fact, an actual animated ventriloquist dummy, the key evidence being a time when he walked through a force field generated by Green Lantern; a hero whose power is known not to affect wood. If this option is desired, then add the following power: Construct

A brief history of: The Dummy

Tuesday, April 28, 2009

DC Comics: Wildcat I (Golden Age)


Real Name: Ted Grant

Base of Operations: New York City
Occupation: Prize Fighter/Adventurer
Height: 6’ 5”
Weight: 250 lbs
Eyes: Blue
Hair: Black
Unusual Features: None
Marital Status: Single

First Appearance: Sensation Comics # 1(Jan 1942)

Group Affiliation: Justice Society of America, All-Star Squadron

Attributes: Agility: d10, Smarts: d6, Spirit: d10, Strength: d12, Vigor d12+2

Charisma: -, Pace: 6, Parry: 11, Toughness: 10

Skills: Climb d8, Driving d8, Fighting d12, Guts d12, Intimidation d10, Investigation d4, Knowledge: (Boxing d12, Sports Medicine d6), Notice d6, Pilot d6, Stealth d8, Streetwise d10, Swimming d8, Taunt d8, Throwing d8

Edges: Acrobat, Brawny, Block, Frenzy, Improved First-Strike, Quick, Improved Sweep, Two-Fisted, Trademark Weapon (Boxing).

Hindrances: Heroic, Loyal

Super Powers:

Attack Melee:+1d6 (non HW) “Combat Training”

Motorcycle:

Acc/Top Speed: 18/34; Toughness: 7 (2); Crew: 1+1;
A brief history of Wildcat I

DC Comics: Cyclotron (Golden Age "Ret-Con")

Real Name: Terry Curtis

Base of Operations: New York City

Height: 5’ 11”

Weight: 182 lbs
Eyes: Blue
Hair: Brown
Unusual Features: n/a
Marital Status: n/a

First Appearance:

Terry Curtis: Action Comics #21 (1940)

Cyclotron: All Star Squadron #21 (1983)

Group Affiliation: Injustice Society

Attributes: Agility: d6, Smarts: d10, Spirit: d8, Strength: d12+6, Vigor d12+2

Charisma: -4, Pace: 8, Parry: 7, Toughness: 11.


Skills: Fighting d8, Intimidation d6,Investigate d8, Knowledge: (Nuclear Physics d10), Notice d6, Repair d6, Shooting d6, Stealth d6, Throw d6,

Edges: Berserk, Brawny, Fleet-footed, Sweep, Two-Fisted

Hindrances: *Unstable Powers, Daughter held hostage by The Ultra-Humanite

Super Powers:

Attack Melee: +2d6, AP 3, Focus, Knock-back
Attack Ranged: 3d6, AP 5, Elemental Trick:”Radiation”,Knock-Back, ROF:2
Elemental Trick: “Radiation”, LBT, Selective.
Energy Control: Radiation
Flight 240 mph
Super Attributes: Str, Vigor
Toughness: +2, Hardy

*Cyclotron has the ability to release all of his energy in one atomic bomb level burst, but doing so would also be terminal for him.
GM’s discretion as to the damage caused

A brief history of
Cyclotron

DC Comics: Ian Karkull (Golden Age) (By Bretbo)

Real Name: Ian Karkull

Base of Operations: Mobile

Occupation: Professional criminal, scientist
Height: 5’9”
Weight: 161 lbs.
Eyes: Brown
Hair: Bald
Unusual Features: None
Marital Status: Single (during WWII)

First Appearance: More Fun Comics #69 (August 1941)

Group Affiliation: None

Attributes: Agility: d6, Smarts: d10, Spirit: d12, Strength: d6/12+5, Vigor d6

Charisma: 0, Pace: 6, Parry: 5, Toughness: 5/13

Skills: Climbing d6, Fighting d6, Guts d10, Intimidation d8, Knowledge (Archeology d10, Occult d12, Science d10, Technology d12), Notice d10, Persuasion d6, Shooting d6, Spellcasting d12, Stealth d10, Taunt d8

Edges: Connections, Strong Willed

Hindrances: Greedy (Major), Heartless, Vengeful (Major)

Super Powers:

Growth: +8 Size
Intangibility
Sorcery: 13 ranks (Attributes in green above are modified by Karkull's Growth power)

Equipment: *None.

A brief history of: Ian Karkull

Saturday, April 25, 2009

DC Comics: The Flash (Golden Age)

Real Name: Jay Garrick

Base of Operations: Keystone City

Occupation: Research Scientist/Adventurer

Height: 5’ 11”
Weight: 179lbs
Eyes: Blue
Hair: Brown
Unusual Features: No unusual features

Marital Status: Single (During WWII)

First Appearance:
Flash Comics #1(January 1940)

Group Affiliation: Justice Society of America, All-Star Squadron

Attributes: Agility: d8, Smarts: d8, Spirit: d10, Strength: d6, Vigor d12+2

Charisma: +2, Pace: 8, Parry: 7/13 , Toughness: 9

Skills: Fighting d6, Guts d12, Intimidation d6, Knowledge: (Engineering: d8), Notice d8, Persuasion d8, Repair d6, Stealth d8, Streetwise d6, Taunt d8, Throwing d8,

Edges: Block, Charismatic, Connections, Improved Frenzy, Improved Sweep, Level headed, Dodge,
First Strike, Quick, Strong Willed, Two-fisted

Hindrances: Heroic, Loyal

Super Powers:

Speed (Sonic) (5), Pummel, Vibrate, Whirlwind.

Attack Melee (Super Speed Punch): +3d6, HW, Focus, Knock-back,

"CANNOT BE COMBINED WITH “PUMMEL”

Deflection: (-8)


Extra Action X2

Immunity: Heat/Friction from moving at high speeds

Parry (+6), Catch & Throw,

Stun (4), Stronger (Sonic boom attack)
(CANNOT BE COMBINED WITH ATTACK MELEE)

Super Edges: In Red

Equipment:


Helmet +4 to Protect Head only
+1d6 damage as a thrown weapon

A brief history of
The Flash I

DC Comics: Captain Nazi (Originally Quality Comics)

Real Name: Albrecht Krieger.

Base of Operations: Mobile

Occupation: Axis Agent

Height: 6’ 4”
Weight: 205
Eyes: Blue
Hair: Blonde
Unusual Features: No unusual features

Marital Status: Single

First Appearance: Master Comics #21 (December 1941)

Group Affiliation: Nazi Party

Attributes: Agility: d10, Smarts: d12, Spirit: d10, Strength: d12+7, Vigor d12+6,

Charisma: 0, Pace: 6 (240 mph Flight), Parry: 8, Toughness: 14

Skills: Climb d8, Fighting d10, Guts d12, Investigation d6, Knowledge: (Demolitions, Forgery d10), Notice d8, Repair d10, Shooting d10, Stealth d10, Taunt d10, Throwing d10,

Edges: Brawny, Command, Quick, Sweep, Two-Fisted.

Hindrances: Arrogant, Heartless, Overconfident, Loyal (Nazi party)


Super Powers:

Attack Melee +3d6, AP 5, Focus, Knock-back
Gifted
Parry +1, Catch and Throw
Super Attributes: Str, Vigor
Toughness +2, Hardy, Heavy Armor


Equipment:

Zyyflon 227 Flying Gas: Flight 240 mph

Captain Nazi has to periodically expose himself to this gas to gain the flight power. If during combat the opponent draws a joker then the Captain Nazi loses this power until he can gain access the gas again.

A brief history of
Captain Nazi

DC Comics: The Icicle (Golden Age) (By Bretbo)

Real Name: Joar Mahkent

Base of Operations: Gotham City

Occupation: Professional criminal, physicist, inventor
Height: 5’ 11”
Weight: 179 lbs.
Eyes: Blue
Hair: Red
Unusual Features: None

Marital Status: Single (during WWII)

First Appearance: All-American Comics #90 (October 1947)

Group Affiliation: Injustice Society of the World

Attributes: Agility: d8, Smarts: d12, Spirit: d6, Strength: d6, Vigor d6

Charisma: 0, Pace: 6, Parry: 5, Toughness: 8 (3)

Skills: Fighting d6, Guts d6, Knowledge (Science d12, Technology d12), Notice d8, Repair d10, Shooting d8, Stealth d6, Taunt d8

Edges: Connections, Dodge, Mechanical Genius

Hindrances: Greedy (Major), Heartless

Super Powers: Attack, Melee: +1d6 (non HW), “Combat Training”

Equipment:

Armor: +3 Toughness, Device (Insulated Suit)

Energy Control: Cold, Elemental Trick (Cold), Large Burst Template, Device (Cold Ray Gun)
Ensnare: Ranged Attack, Stronger, Device (Cold Ray Gun)
Immunity: Cold/Ice, Device (Insulated Suit)

A brief history of: Icicle