Marvel Knights: Iron Fist
Real Name: Daniel Thomas Rand-K'ai
Base of Operations: New York
Occupation: Adventurer
Height: 5’ 11”
Weight: 175 lbs, (80kg)
Eyes: blue
Hair: blond
Unusual Features: Dragon shaped burn on chest
Marital Status: Single
First Appearance: Marvel Premiere #15 (1974)
Group Affiliation: Heroes for Hire, Secret Defenders, Nightwing Restorations.
Attributes: Agility: d12, Smarts: d8, Spirit: d10, Strength: d10, Vigor d12
Charisma: 0 , Pace: 8, Parry: 12, Toughness: 7
Skills: Climbing d10, Fighting d12+1, Guts d12, Intimidation d10, Investigation d6, Notice d10, Persuasion d6, Stealth d10, Streetwise d6, Throwing d10, Tracking d8.
Edges: Arcane Edge (Super Powers), Acrobat, Alertness, Block, Combat Reflexes, Dodge, Improved First Strike, Fleet-Footed, Frenzy, Professional (Fighting), Quick, Improved Nerves Of Steel, Improved Sweep, Two-Fisted, Weapons Master
Hindrances: Heroic (Major) Code Of Honor (Major) Naive(Minor)
Super Powers:
Martial Arts training: Attack Melee 1d6 attack melee (non-HW)
"Power Of The Iron Fist"
Super Attributes: Agil, Str, Vig can be boosted to human max for 6 rounds (requires activation, Make a Spirit roll at -2 to maintain per round to maintain after 6 rounds)
Attack Melee 5d6, AP(5), HW, Focus, Knock Back, Non Lethal. (Requires Spirit roll to activate)
* If used more than once a day Iron Fist is exhausted, If used again incapacitated.
( Iron Fist cannot use his Healing power to remove this)
Healing: Refresh, Rejuvenation,
Mind Reading " (Touch) side effect "enabling each to perceive the other's emotions and memories."
Immunity: to normal weather extremes (must make spirit roll to activate)
Absorption, transference (Up to human max)
Awareness: Mystically based energy only
A brief history of Iron Fist
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