Monday, December 11, 2006

Marvel Golden Age : Namor The Sub-Mariner (GA version)


Real Name: Namor McKenzie.

Base of Operations: Global

Occupation: Atlantean Royalty, Adventurer
Height: 6’ 2”

Weight: 320lbs (145 kg)
Eyes: Blue
Hair: Black
Unusual Features: Pointed ears. Small Wings on ankles.
Marital Status: Single (During WW2)
First Appearance: Motion Picture Funnies Weekly (1939)

Group Affiliation: Invaders, All Winner’s Squad, (Defenders, Avengers in current times)

Attributes: Agility:d12, Smarts: d8, Spirit: d10, Strength: d12+7, Vigor d12+6

Charisma: +2, Pace: 6, Parry: 7 Toughness: 13

Skills: Climbing d8, Fighting d10, Guts d12, Intimidation d10, Investigation d8, Knowledge: (Oceanography) d8, Notice d8, Pilot d6, Stealth d8, Taunt d10, Throwing d8,

Edges: Attractive, Berserk, Improved Dodge, Noble, Rich, Sweep, Two-Fisted, Water-breathing

Hindrances: Gloater (Major), Overconfident (Major), Weakness: Fire/Heat (Major)

Super Powers:

Ageless
Attack Melee +3d6, AP 5, Focus, Knock-back.
Awareness: (Sonar) Requires Activation.
Explode: “Electricity”
Flight :2
Immunity: Cold, Electricity, Extreme pressure variations
Speed: 4 (Swimming)
Toughness +2, Hardy, Heavy Armor

* If immersed in water, Namor’s strength and attack melee are raised to 1d12+10 and 4d6.

Dehydration: After 1 hour without contact with water/damp environment all of Namor’s physical abilities are at –2 and all appropriate powers drop 1 step. This is accumulative for each hour afterwards. After 4 hours Namor is “Exhausted” (As per SW rules) At 8 hours standard NE “Aquatic” penalties apply.

Powers will return immediately if immersed in water.


A brief history of
Namor: The Sub-Mariner

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