DC Universe: Airwave I (By Bretbo)
Real Name: Lawrence “Larry” Jordan
Base of Operations: New York City
Occupation: Adventurer, District Attorney
Height: 5’10”
Weight: 175 lbs.
Eyes: Brown
Hair: Brown
Unusual Features: None
Marital Status: Single (during WWII)
First Appearance: Detective Comics #60 (February 1942)
Group Affiliation: All-Star Squadron
Attributes: Agility: d8, Smarts: d10, Spirit: d8, Strength: d6, Vigor d6
Charisma: +0, Pace: 6 (8), Parry: 6, Toughness: 5
Skills: Climbing d6, Driving d8, Fighting d8, Guts d8, Intimidation d8, Investigation d8, Knowledge (Law d8, Technology d12), Notice d8, Persuasion d6, Repair d10, Shooting d6, Stealth d8, Streetwise d6, Taunt d6
Edges: Alertness, Connections, Dodge, Mechanical Genius
Hindrances: Heroic, Loyal
Super Powers:
*Attack, Melee: +1d6 (non HW), “Combat Training”
Equipment: Radio Belt, Skateboots
*Broadcast: Manipulation, More Range (1,000 miles), Device (Radio Belt)
*Speed: Super-Sonic Speed (-8 to foe's attack), Restriction (travel along telephone lines only),
Device (Radio Belt)
*Telekinesis: Level 2, d12+1 Strength, Restriction (metal only), Device (Radio Belt)
*Super-Edge: Fleet-footed, Device (Skate Boots)
*Wall Walker: Restriction (magnetic-based, must be metal in wall), Device (Skate Boots)
*When using his Skate Boots on the ground to skate, Air Wave uses the green value for his Pace
A brief history of : Air Wave I
Base of Operations: New York City
Occupation: Adventurer, District Attorney
Height: 5’10”
Weight: 175 lbs.
Eyes: Brown
Hair: Brown
Unusual Features: None
Marital Status: Single (during WWII)
First Appearance: Detective Comics #60 (February 1942)
Group Affiliation: All-Star Squadron
Attributes: Agility: d8, Smarts: d10, Spirit: d8, Strength: d6, Vigor d6
Charisma: +0, Pace: 6 (8), Parry: 6, Toughness: 5
Skills: Climbing d6, Driving d8, Fighting d8, Guts d8, Intimidation d8, Investigation d8, Knowledge (Law d8, Technology d12), Notice d8, Persuasion d6, Repair d10, Shooting d6, Stealth d8, Streetwise d6, Taunt d6
Edges: Alertness, Connections, Dodge, Mechanical Genius
Hindrances: Heroic, Loyal
Super Powers:
*Attack, Melee: +1d6 (non HW), “Combat Training”
Equipment: Radio Belt, Skateboots
*Broadcast: Manipulation, More Range (1,000 miles), Device (Radio Belt)
*Speed: Super-Sonic Speed (-8 to foe's attack), Restriction (travel along telephone lines only),
Device (Radio Belt)
*Telekinesis: Level 2, d12+1 Strength, Restriction (metal only), Device (Radio Belt)
*Super-Edge: Fleet-footed, Device (Skate Boots)
*Wall Walker: Restriction (magnetic-based, must be metal in wall), Device (Skate Boots)
*When using his Skate Boots on the ground to skate, Air Wave uses the green value for his Pace
A brief history of : Air Wave I
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