Thursday, December 27, 2007

Marvel Avengers: Thor I


Real Name: Thor Odinson

Notible Alias: Dr. Donald Blake, Jake Olson, Sigurd Jarlson

Base of Operations: Asgard, Earth

Occupation: Adventurer

Height: 6’ 6”
Weight: 640 lbs, (291 kg)
Eyes: Blue
Hair: Blond
Unusual Features: None

Marital Status: Single

First Appearance: Journey into Mystery #83 (Aug. 1962)

Attributes: Agility: d8, Smarts: d8, Spirit: d12, Strength: d12+12, Vigor d12+6


Charisma: +2, Pace: 6, Parry: 9, Toughness: 15

Skills: Climbing d8, Fighting d12, Guts d12, Intimidation d10, Knowledge: (Medicine d8, Assorted Languages d8, Occult Lore, Asgardian Lore, Mythological Lore), Notice d8, Persuasion d10, Throwing d12.

Edges: Block, Brawny, Charasmatic, Command, Expert (Mjolnir), Harder To Kill, Improved Nerves Of Steel, Improved Trademark Weapon (Mjolnir), Mighty Blow, Noble, Sweep, Strong Willed, Two Fisted, Weaponmaster.

Hindrances: Heroic (Major), Code Of Honor (Major)

Super Powers:


Ageless
Attack melee: 4d6, Focus, Knock-Back, Non-lethal
Fearless
Heightened Sense: Detect Illusions
Immunity: to temperature extremes, Disease
Toughness: +4, Hardy, Heavy Armor.

Equipment:

Mjolnir:

Absorption: (Energy: Electrical, Heat, Radiation), Reflection
Attack melee +1d6, Focus, Knockback, Non-Lethal
(stacks with his base “attack melee power)
Attack ranged: +5d6 Focus, Knockback, LBT, Non-Lethal, Energy Control (Electrical)
(If thrown, the hammer returns the following round.)
Deflection: 5 levels, Require activation.
Dimensional Travel: By spinning the hammer, (and making a “smarts roll”) Thor may move into adjacent dimensions.
Flight: level 6
Heightened Sense: Detect Magic at +4
Life Support: While in possession of the Mjolnir, Thor can survive in outer space.
Light Blast: (Light based) Stun, Stronger (Smarts based saving throw)
Storm: Downpour, Gale Force, Lightening Strike

A former religious relic, Mjolnir is lethal to undead.
(Treat as a holy symbol vs. Vampires)


“Only one who is worthy may lift Mijolnir.”

To be classified as “worthy” the weilder must have:

d12 Spirit.
d12 Strength

They also must not possess any of the following hinderances

Bloodthirsty
Delusional
Doubting Thomas
Greedy
Habit
Mean
Overconfident
Vengeful
Yellow

They then have to make a –4 Spirit Roll.

The hammer can be lifted by machines or robots who do not possess sentience.

More information on:
The Mjolnir

Belt Of Strength: +4 to str, +1d6 to attack melee
(Str, Vigor are at –4 and Attack Melee is at –2d6 for three weeks afterwards.)

A brief history of
Thor

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