DC Comics: Hourman (Golden Age)
Real Name: Rex “Tick Tock” Tyler.
Base of Operations: New York City
Occupation: Chemist, Adventurer
Height: 5’ 10”
Weight: 181 lbs
Eyes: Blue
Hair: Dark Brown
Unusual Features: No unusual features
Marital Status: Single during WWII
First Appearance: Adventure Comics #48 (March 1940)
Group Affiliation: Freedom Fighters, Justice Society of America, All-Star Squadron
Attributes: Agility: d6/ d12+2, Smarts: d10, Spirit: d8, Strength:d6/d12+6,Vigor d6/ d12+6,
Charisma: +2, Pace: 6/24, Parry: 6 Toughness: 5/13
Skills: Climb d6/d10, Fighting d6/d10, Healing d6,Guts d10, Investigation d6, Knowledge: (Chemistry/Pharmeceuticals d12), Notice d8, Pilot d6, Repair d10, Stealth d6, Swimming d6/d12, Taunt d10, Throwing d6/ d10,
Edges: Alertness, Charismatic, Connections, Combat Reflexes, Frenzy, Quick,Scholar (Chemistry/Pharmeceuticals),Two-fisted.
Hindrances: Habit: Addicted to “Miraclo”, Heroic, Loyal, Overconfident (while on “Miraclo”)
Super Powers:
"Miraclo Pill"
After taking a “Miraclo Pill”, Hour Man has the powers listed below for one hour. He has to wait six more hours until he can take another pill safely. If another pill is taken before then or if someone not of the Tyler gene line takes a pill then they take 2 wounds damage.Failing a Vigor roll results in picking up Habit (Major: Combat Drugs), and possible later illnesses.
Attack Melee +2d6, AP 5, Focus, Knock-back
Leaping: Vertical: 32’, Horizontal: 64’.
Super Attributes
Super Edges
Super Skills
Super Speed: 4X Pace
Toughness: +2, Hardy, Heavy Armor
Green = Trait/Edge bonuses that Hour Man possesses while on “Miraclo”.
Equipment: Miraclo Pills
A brief history of Hour-Man I
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