Wednesday, August 30, 2006

Marvel Knights: Jessica Jones


Real Name: Jessica Jones

Notable aliases: Jewel, The Knightress

Base of Operations: New York

Occupation: Private Investigator /Bodyguard

Height: 5’ 7”
Weight: 124 lbs, (57kg)
Eyes: brown
Hair: brown
Unusual Features: None

Marital Status: Married to
Luke Cage

First Appearance:
Alias #1 (November, 2001)

Attributes: Agility: d8, Smarts: d8, Spirit: d6, Strength: d12+6, Vigor d12+4

Charisma: 0, Pace: 6, Parry: 6 (24 Flight), Toughness: 12

Skills: Fighting d8, Guts d10, Intimidation d8, Investigation d10, Lockpicking d8, Notice d8, Persuasion d8, Stealth d6, Streetwise d10,

Edges: Arcane Edge (Super Powers), Fast Healer, Hard To Kill, Investigator

Hindrances: Heroic, Stubborn, Quirk (swears a lot)

Super Powers:

Attack Melee +1d6, HW, Focus

Flight (3) Must make spirit roll to fly, All aerial maneuvers at –2 to Agility for landings.

Toughness +2, Hardy

A brief history of
Jessica Jones

Sunday, August 27, 2006

Marvel Knights: Iron Fist


Real Name: Daniel Thomas Rand-K'ai

Base of Operations: New York

Occupation: Adventurer

Height: 5’ 11”
Weight: 175 lbs, (80kg)
Eyes: blue
Hair: blond
Unusual Features: Dragon shaped burn on chest

Marital Status: Single

First Appearance: Marvel Premiere #15 (1974)

Group Affiliation: Heroes for Hire, Secret Defenders, Nightwing Restorations.

Attributes: Agility: d12, Smarts: d8, Spirit: d10, Strength: d10, Vigor d12


Charisma: 0 , Pace: 8, Parry: 12, Toughness: 7

Skills: Climbing d10, Fighting d12+1, Guts d12, Intimidation d10, Investigation d6, Notice d10, Persuasion d6, Stealth d10, Streetwise d6, Throwing d10, Tracking d8.

Edges: Arcane Edge (Super Powers), Acrobat, Alertness, Block, Combat Reflexes, Dodge, Improved First Strike, Fleet-Footed, Frenzy, Professional (Fighting), Quick, Improved Nerves Of Steel, Improved Sweep, Two-Fisted, Weapons Master

Hindrances: Heroic (Major) Code Of Honor (Major) Naive(Minor)

Super Powers:


Martial Arts training: Attack Melee 1d6 attack melee (non-HW)

"Power Of The Iron Fist"

Super Attributes: Agil, Str, Vig can be boosted to human max for 6 rounds (requires activation, Make a Spirit roll at -2 to maintain per round to maintain after 6 rounds)

Attack Melee 5d6, AP(5), HW, Focus, Knock Back, Non Lethal.
(Requires Spirit roll to activate)
* If used more than once a day Iron Fist is exhausted, If used again incapacitated.
( Iron Fist cannot use his Healing power to remove this)

Healing: Refresh, Rejuvenation,

Mind Reading " (Touch) side effect "enabling each to perceive the other's emotions and memories."

Immunity: to normal weather extremes (must make spirit roll to activate)

Absorption, transference (Up to human max)

Awareness: Mystically based energy only


A brief history of
Iron Fist

Friday, August 25, 2006

Marvel Knights: Luke Cage aka Power Man



Real Name: Carl Lucas; legally changed to Luke Cage

Base Of Operations: New York

Occupation: Adventurer

Height: 6’ 6”
Weight: 425, (110kg)
Eyes: Brown
Hair: Black

Unusual Features: No unusual features

First Appearance: Hero for Hire #1 (1972)

Group Affiliation: Avengers; formerly Daredevil's Unnamed Super-Hero Team, Secret Defenders, Heroes for Hire, Nightwing Restorations, Fantastic Four, Defenders.

Attributes: Agility: d8, Smarts: d6, Spirit: d10, Strength: d12+8, Vigor d12+4

Charisma: +2, Pace: 6, Parry: 7, Toughness: 17

Skills: Climbing d6, Fighting d10, Guts d10, Intimidation d10, Investigation d8, Knowledge: (Law: d8), Notice d8, Persuasion d10, Stealth d6, Streetwise d10, Throwing d8, Taunt d8.

Edges: Arcane Edge (Super Powers) Block, Brawny, Charasmatic, Fast Healer,
Nerves Of Steel, Sweep, Strong Willed.

Hindrances: Heroic (Major), Code Of Honor (Major)

Super Powers:

Attack melee: 3d6, Focus, Knock-Back, Non-lethal
Growth: Size +1, Monster
Immunity: to temperature extremes
Super Attributes: Str, Vigor
Toughness: +6, Hardy, Heavy Armor

A brief history of Luke Cage

Wednesday, August 23, 2006

Marvel Knights: Black Widow I (by Bretbo)


Real Name: Natalia "Natasha" Alianovna Romanova
Base of Operations: New York
Occupation: Adventurer, intelligence operative, former ballerina
Height: 5’7””
Weight: 131 lbs (62 kgs)
Eyes: Blue
Hair: Red-Auburn (formerly dyed black)
Unusual Features: None.
Marital Status: Widowed, currently single
First Appearance: Tales of Suspense #52 (1964)

Attributes: Agility: d12, Smarts: d6, Spirit: d8, Strength: d10, Vigor d10

Charisma: +2 , Pace: 6, Parry: 8 (9), Toughness: 7(9)

Skills: Climbing d8, Driving d6, Fighting d12, Guts d8, Intimidation d6, Investigation d10, Knowledge: (Espionage: d12, Tactics: d8 ), Lockpicking d8, Notice d8, Persuasion d10, Shooting d10, Stealth d12, Streetwise d8, Swimming d6, Taunt d8, Throwing d10

Edges: Acrobat, Attractive, Block, Connections, Dodge, Fast Healer, First Strike, Quick, Sweep, Thief, Two-Fisted

Hindrances: Enemy (Major - The Hand), Heroic (Major)

Super Powers:

• Leaping (1)
• Combat Training + 1d6 to melee attacks (non HW)

Equipment:

The Widow has access to advanced equipment through her connections with S.H.I.E.L.D., but the following is in her personal inventory:

Braclets: her twin bracelets have the following abilities:

• Attack, Ranged (“Widow’s Bite” - Electro-blaster): 2d6, Non-heavy weapon, Nonlethal
• Broadcast (Two-way radio, access to S.H.I.E.L.D. frequencies)
• Stun (Gas Launcher)
• Swinging (“Widow Line” – Grappling Line)

Explosive Belt

• Attack, Ranged (Thrown Grenades): 3d6, Non-heavy weapon, Nonlethal, Area Effect-Medium Burst Template

Suction Cup Boots and Gloves

• Wall-Walker

Uniform (made from Nomex fire-resistant, triple-weave Kevlar-lined material)

• +2 Toughness
• Immunity (Fire-based attacks)

A brief history of Black Widow



Saturday, August 19, 2006

Spiderman Heroes: Spiderman




Real Name: Peter Parker

Base of Operations: New York
Occupation: Freelance photographer, science teacher, former scientific researcher

Height: 5’ 10”
Weight: 167 lbs, (76kg)
Eyes: Hazel
Hair: Brown
Unusual Features: No unusual features

Marital Status: Married to Mary Jane Watson-Parker

First Appearance: Amazing Fantasy #15 (1962)

Attributes: Agility: d12+4, Smarts: d8, Spirit: d10, Strength: d12+6 Vigor d12+4

Charisma: 0 Pace: 6. Parry: 14, Toughness: 10

SKILLS: Fighting d10, Guts d12, Investigation d8, Knowledge (Chemistry) d8, Knowledge (Physics) d8, Knowledge (Chemistry, Engineering) d8, Knowledge (Photography) d8, Notice d10, Repair d8, Shooting d10, Stealth d12, Streetwise d8, Taunt d10.

Edges: Acrobat, Alert, Arcane Background (Super powers), Alertness, Combat Reflexes, Fleet Footed, First Strike, Improved Dodge, Improved Sweep, Quick, Two-Fisted.

Hindrances: Code Of Honor (Major), Heroic (Major), Loyal (Minor), Habit (Must wisecrack during combat).

Powers:


Attack melee 2d6, focus, HW
Awareness, Danger Sense "Spider Sense"
Deflection: 3
Extra actions X2
Leaping 4
Parry: +6, catch+throw (Requires Activaton)
Super Attributes: Agility, Strength, Vigor
Wall Walking
*Animal Control: Telepathic Link to Spiders
*Total adhesion to whole body

* =This is a new power, the full range still to be explored

Webshooters: (either mechanical or organic)

Attack ranged 2d6 (Web missles) ROF 2
Deflection -5 requires activation (Web Shield)
Ensnare, Stronger, Ranged Attack, Area Effect
Swinging, stronger line
Spiderman can also use webbing to create a parachute or hand-glider if situation warrants

“Iron Spider” Uniform:


Costume: +4 Armor, Heavy Armor


"Liquid Metal Nano-Fiber Fabric"


The costume is made of liquid metal nano-fibers that allow him to perform the following power stunts:


Limited Shape-Shifting: (Chameleon) The costume can quickly change in appearance upon mental command into anything from Spider-Man's civilian clothes to his former costumes


Camouflage: As per “Invisibility power.


Mesh Webbing: Located under Spider-Man’s arms are webs that allow him to glide for short distances.



Broadcast: (No control, monitor/Communication only)
Built-In Fire/Police/Emergency Scanner: Receives own wavelength and those of defense organizations, 200 mile range.
GPS Microwave Communications: Can communicate on all frequencies at a range of 25 miles.
Telescopic Lens: Heightened Senses, Eagle eyes, Tracking.
Visual Amplification: Includes Infrared and Ultraviolet viewing ability.
Audio Amplification: +2 Bonus to all hearing rolls.


Carbon Filter: The mask provides Immunity vs. Airborne Toxins + Limited AIr Supply.


Extra Limbs: “Waldo’s”Three Waldo’s are located on the back of the costume.

1d6 str per arm, AP of 4, 3 extra attacks

Periscope: In ability to look around corners, displaying the results in his eyepieces.
Flashlight: or Light based Stun attack.


A brief history of Spiderman



Thursday, August 17, 2006

Spider Man Rogues: Venom


Real Name: Eddie Brock

Base of Operations: New York

Occupation: Vigilante; former journalist for the Daily Globe, government operative
Height: 6’ 3”
Weight: 260 lbs (84kg)
Eyes: Blue
Hair: Reddish Blond

Unusual Features: No unusual features

Marital Status: Single

First Appearance:

Amazing Spider-Man #258 (as Venom, 1988);
Amazing Spider-Man #300 (as Brock, 1988)

Attributes: Agility: d12, Smarts: d8,
Spirit: d10, (Symbiote: d12), Strength: d12/d12+8, Vigor d10/d12+6

Charisma: -2, Pace: 6, Parry: 9, Toughness: 8/11/14

Skills: Climbing d12, Fighting d10, Guts d10, Intimidation d12*, Investigation d10, Notice d10, Knowledge (Journalism), Stealth d10, Streetwise d10, Taunt d8.

Edges: Acrobat, Arcane Edge (Super Powers), Block, Burly, Combat Reflexes, Hard To Kill, Investigator, Improved Sweep, Level headed, Two-Fisted, (Symbiote: Strong Willed)

Hindrances: Vengeful: Spiderman (Major), Mean (Minor), Ugly (minor)


Super Powers:

Symbiote:

An Alien symbiote is the source of Venom’s power.

Armor: +3, Heavy Armor
Fangs/Fists: attack melee 2d6, focus
Ensnare, Stronger
Immunity: (Spider Sense/Danger Sense)
Leaping 4
Swinging
Super Attribute: +6 Vigor, +8 Str
Wall Walker

Weakness: Sonics do 2x Damage

Separate spirit based attacks can be made against the symbiote.

To directly sever the connection between symbiote and host.

1) A Spirit attack must be made on the symbiote and succeed with two raises to create a contact

2) two more raises must be made cause the separation

A brief history of Venom

Monday, August 14, 2006

Spider Man Rogues: Carnage



REAL NAME: Cletus Kasady

Base of Operations: New York

Occupation: Criminal, serial killer

Height: 6’ 2”
Weight: 190 lbs (84kg)
Eyes: Green
Hair: Red
Unusual Features:
No unusual features

Marital Status: Single

First Appearance:
(as Cletus Kasady) Amazing Spider-Man (vol.1) #344,
(as Carnage) Amazing Spider-Man #360

Attributes: Agility: d12+2, Smarts: d4, Spirit: d10 (Symbiote: d12),
Strength: d8/ d12+6, Vigor d8/d12+4

Charisma: -4, Pace: 8, Parry: 8, Toughness: 6 / 10 (13)

Skills: Climbing d12,Fighting d10, Guts d10, Intimidation d12, Lockpick d6, Notice d8, Stealth d10, Streetwise d8, Throwing d10.

Edges: Acrobat, Alertness, Arcane Edge (Super Powers), Fleetfooted, Hard To Kill, Improved Dodge, Improved Frenzy, First strike, Quick.

(Symbiote: Strong Willed)

Hindrances: Bloodthirsty(Major), Delusional (Major), Ugly (Minor)


Super Powers: Symbiote:

An Alien symbiote is the source of Carnage’s power.


Armor (3), Heavy Armor
Claws: attack melee 2d6, focus, HW, Carnage can also create melee weapons based on his tendrils, this adds another +1d6 and extra reach if need be)
Ensnare, Stronger
Immunity: (Spider Sense/Danger Sense)
Leaping 4
Swinging
Super Attribute: +6 Vigor, +8 Str
Wall Walker

Weakness: Fire does 2x Damage

Separate spirit based attacks can be made against the symbiote. The Symbiote has a d12 Spirit and shares wound damage with Carnage.

To directly sever the connection between symbiote and host.
1. A Spirit attack must be made on the symbiote and succeed with two raises to create a contact
2. two more raises must be made cause the separation.

A brief history of Carnage


Tuesday, August 08, 2006

LOBO

REAL NAME: Lobo aka “he who devours your entrails and thoroughly enjoys it".

Notable aliases: The Main Man, The 'Bo, Master Frag, Mister Machete

Base of Operations: Galactic

Occupation: Bountyhunter/Assassin

Height: 7’ 6”
Weight: 640 lbs (310kg)
Eyes: red
Hair: black
Unusual Features: Giant albino

Marital Status: Single

First Appearance: Omega Men #3(June 1983)


Attributes: Agility: d10, Smarts: d8, Spirit: d12, Strength: d12+12, Vigor d12+10

Charisma: +2, Pace: 12, Parry: 9 Toughness: 17

Skills: Fighting d12+2, Gambling d6, Guts d12, Intimidation d12+2,
Kknowledge: (Poisons, Weapons Systems d12, Anything related to causing harm) Notice d12, Pilot d10, Shooting d12, Stealth d10, Streetwise d10, Throwing d12, Taunt d10.

Edges: Alertness, Arcane Edge (Super Powers), Charasmatic, Frenzy, Gadgeteer (Weapons only) Improved Level headed, Steady Hands, Trademark Weapon Chain and Hook), Strong Willed.


Hindrances: Code of Honor (Major), Bloodthirsty (Major), Enemies(Major),Mean(minor)

Super Powers:

Attack Melee: 4d6, Focus, Knockback

Fearless

Growth +2, Monster

Heightened Senses, Tracking
(sense of smell which allows him to track objects between solar
systems)


Immunities: Heat, Cold, Can survive in space unaided

Regeneration, True Regeneration.
(ability to regrow an entire new Lobo from each drop of his own
spilled blood.)


Speak Languages

Toughness +2, Hardy, Heavy Armor

Equipment:

Chain and Hook:
Attack Ranged: 4d6, AP 5, Focus
Deflection 6 (requires activation)
Ensnare, Stronger

Space Hog: Custom "Spaz Frag 666

Acc/Top Speed: 20/400, Climb: 80, Toughness: 70 (50) Crew: 1

Lobo also has access to pretty much any form of weapon his fiendish mind can desire.


A brief history of
Lobo




Friday, August 04, 2006

Spider Man Rogues: The Green Goblin I

Real Name: Norman Osborn

Base of Operations: New York

Occupation: Professional criminal, owner and president of Osborn Industries

Height: 5’ 11”
Weight: 185 lbs, (80kg)
Eyes: blue
Hair: reddish brown
Unusual Features: No unusual features

Marital Status: Unknown at this time

First Appearance: Amazing Spider-Man #14 (July
1964)

Attributes: Agility: d12+2, Smarts: d10, Spirit: d10, Strength: d12+4, Vigor d12+4

Charisma: 0, Pace: 6, Parry: 7,Toughness: 10(12)

Skills: Fighting d10, Guts d8, Intimidation d12, Investigation d8, Knowledge: (Law/Business: d10),
Notice d10, Stealth d10, Streetwise d8, Throwing d12, Tracking d8

Edges: Arcane Edge (Super Powers), Dodge, Filthy Rich, Frenzy, Gadgeteer, Improved Level Headed, Marksman, Steady Hands.


Hindrances: Blood Thirsty (Major), Delusional (Major), Enemy (Major)(Spiderman)

Super Powers:

Attack Melee: +2d6 (Non HW)
Super Attributes: Agil, Str, Vig.
Toughness +2, Hardy, Heavy Weapon.
Regeneration.


Equipment:

Body Armor: It is composed of a Insulated chain-mail mesh (+2 to toughness)

Weapon Systems:


Glove Blasters: (Attack Ranged: 3d6, Elemental trick “Electricity”)

Razor Bats: Str+3, (HW) ROF 3

Pumpkin Bombs: 3d6 (HW), LBT explode on contact, or by twisting the stem, can be set to explode up to 10 seconds after being thrown.

Goblin Grenades

· Concussive: (Stun, Stronger, LBT)
· Plain Smoke: (-6 to fighting, shooting LBT)
· Knock-Out Gas: (Paralysis, Extra Duration, Stronger, LBT)
· Incendiary (Energy Control: Fire LBT)
· Nullify: KO’s Spiderman’s “Spider Sense”

Goblin Glider:
Acc/Top Speed: 20 / 80”, Toughness: 12 (4)
Crew: 1
Notes: Pike on front, GG can do a charging attack as per collision rules +4 (HW)


A brief history of The Green Goblin

Wednesday, August 02, 2006

The Blue Beetle II


REAL NAME: Theodore Kord
Base of Operations: Chicago, Illinois; Formerly New York City
Occupation: Inventor, crimefighter
Height: 5’ 11”
Weight: 184 lbs (83) kg
Eyes: Blue
Hair: Brown
Unusual Features: No unusual features
Marital Status: Single
First Appearance: Captain Atom #83 (Nov. 1966)

Attributes: Agility: d10, Smarts: d10, Spirit: d10, Strength: d8, Vigor d10

Charisma:, Pace: 6, Parry: 8, Toughness: 7(9)

Skills: Climbing d10, Fighting d10, Guts d10, Intimidation d6, Investigation d8, Knowledge:d10 (Chemistry, Electronics, Computers) Notice d8, Persuasion d6, Pilot d10, Repair: d10, Stealth d10, Streetwise d10, Throwing d8, Tracking d8

Edges: Arcane Edge (Super Powers), Acrobat, Combat Sense, Dodge, Gadgeteer, Level Headed, McGyver, Mr. Fix-it, Rich, Sweep, Trademark Weapon (BB Gun), Two Fisted

Hindrances: Heroic (Major), Code Of Honor(Major), Stubborn (Minor)

Optional : Bad heart (After any major physical exertion make a Vigor roll, if fails BB’s physically must make trait rolls as it fatigued)

Super Powers/ Equipment:

Googles: Immunity Lightbased attacks, +2 visual notice rolls.·
Costume: +2 Toughness·
Suction Pads: Wall Walking

Control Glove: Operate Bug from a distance.


BB gun:

“Stun”, More Range 24”, Stronger
Air Burst: Make –2 Agility Roll or be knocked prone.
Swinging

Combat Training: Attack Melee +1d6(Non HW)


BUG:

Acc/Top Speed: 35/240, Climb: 30, Toughness: 20 (5)
Crew: 1 (Can seat 10), Cost: Unknown
Notes:
Anti-Missile Counter Measures
Amphibious: Acc/Top Speed 5/20
Airlock: Allows 2 people to leave the ship per round.
Communications: Satellite link-up
Heavy Armor
Improved Stabilizer
Pincers: Str: d12+6, attack melee 3d6, HW, Range +4
Stealth: Invisibility from mechanical devices such as sonar or radar. –4 to detect using these systems
VTOL: The Bug can land and takeoff vertically.
Auto-Pilot: The on-board computer can maintain control with a d4 piloting roll.
Sensors: No situational penalties to notice, range :1 mile.
The Bug can be armed with lethal ordinance if the situation warrants. See SW rulebook for examples.

A brief history of The Blue Beetle III