Tuesday, April 07, 2009

DC Comics: Dr. Mid-Nite (Golden Age) (By Bretbo)

Real Name: Charles McNider

Base of Operations: New York City
Occupation: Physician, Author, Adventurer
Height: 5’ 11”
Weight: 179lbs
Eyes: Blue
Hair: Blond
Unusual Features: No unusual features
Marital Status: Single

First Appearance: All-American Comics #25 (April 1941)

Group Affiliation: Justice Society of America, All-Star Squadron

Attributes: Agility: d6, Smarts: d10, Spirit: d8, Strength: d6, Vigor d8

Charisma: 0, Pace: 6, Parry: 7, Toughness: 6

Skills: Climb d6, Fighting d8, Guts d12, Healing d12, Intimidation d10, Investigation d6, Knowledge:( Chemistry d10), Lock Picking d8, Notice d10, Persuasion d6, Pilot d6, Repair d8, Shooting d8, Stealth d10, Streetwise d8, Taunt d6, Throwing d8.

Edges: Alertness, Beast Bond, Block, Connections, Dodge, Healer, Rich, Sweep, Strong Willed, Thief

Hindrances: Blind*, Heroic, Loyal
*Dr. Mid-Nite is only blind in daylight conditions without special infrared glasses or goggles.

Super Powers:

Attack Melee (2): +1d6 (non HW) “Combat Training”

Darkvision (2) –2 to recover from blinding stun attacks.


Blackout Bombs: Creates a Large Burst Template area of darkness, where all attacks or attribute rolls are at -6. Goggles The goggles have no special qualities, other than they allow Dr. Mid-Nite to see in daylight

“Hooty” Dr. Mid-Nite's trained, owl companion

Attributes: Agility: d10, Smarts: d4(A), Spirit: d6, Strength: d4, Vigor d6

Pace: 2, Parry: 5, Toughness: 5.

Skills: Fighting d6, Guts d6, Notice d12+4, Stealth d8

Special Abilities:
*Claws: Str+d4
*Darkvision: can see in the dark, eliminating darkness penalties.
*Flying: Flying Pace 8”, Climb 4”.
*Size -1

A brief history of Dr. Mid-Nite:
Dr. Mid-Nite I


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