Tuesday, January 22, 2008

Marvel Avengers: The Incredible Hulk (Green/Savage)


The Hulk (green/savage)

Real Name: Hulk

Aliases: Annihilator, Captain Universe, Joe Fixit, Mr. Fixit, Mechano, Professor, War, Bruce Bancroft, David Banner, David Bixby, Bob Danner, Bruce Jones, Bruce Roberts, David Blaine, the Green Scar, Green Goliath, Jade Giant, Bob.

Base of Operations: North America

Occupation: Adventurer

Height: 7’ 8”
Weight: 1040lbs (145 kg)
Eyes: Green
Hair: Green

Marital Status: Widowed


First Appearance: The Incredible Hulk Vol. 1, #1 (May 1962)


Group Affiliation: Rick Jones, Avengers, Defenders, , Fantastic Four, Pantheon, Horsemen of Apocalypse, Warbound

Attributes: Agility: d8, Smarts: d4-2, Spirit: d10, Strength: d12+10, Vigor d12+10


Charisma: -2 Pace: 8 (Leaping = X), Parry: 7 Toughness: 14 (20)

Skills: Fighting d10, Intimidation d12, Notice d6, Throwing d8,

Edges: Berserk (Major), Brawny, Fleet-footed, Sweep, Two-Fisted

Hindrances: All-Thumbs (Minor), Clueless (Minor), Heroic (Major), Ugly (Minor), Wanted

Super Powers:

Aquatic
Attack Melee, 3d6, Focus, Knockback, Nonlethal
Earthquake (Must use fists to hit earth)
Fearless
Growth +1, Monster
Heightened Sense: to detect Astral/Spirit Forms.
Immunity: Cold, Heat, Fire, Radiation and Disease
Leaping: Level 5, Multiply distance x10
Regeration, True Regeneration.
Toughness +6, Hardy, Heavy Armor.

Adrenalin Surge: In every round of combat with the same opponent the Hulk's Fighting and Strength/Melee will, when he gets mad, increase by +1level to a maximum of 12+2 for Fighting and d12+18 for Str. and 6d6 for Attack Melee


Bruce Banner

Real Name: Robert Bruce Banner

Base of Operations: North America

Occupation: Former Nuclear Physicist

Height: 5’ 9”
Weight: 129 lbs (136 kg)
Eyes: Brown
Hair: Brown

Unusual Features: none

Marital Status: Widower

First Appearance: The Incredible Hulk Vol. 1, #1 (May 1962)

Group Affiliation:
U.S. Defense Dept, The Hulkbusters

Attributes: Agility: d6, Smarts: d12, Spirit: d6, Strength: d6, Vigor d6

Charisma: 0, Pace: 6, Parry: 4, Toughness: 8.

Skills: Fighting d4, Guts d8, Knowledge: Nuclear Physics, Radiation d12+1, Computer Science, Engineering, d10, Medicine, Biology d10. Healing d10, Notice d8, Persuasion d6, Pilot d6, Stealth d6.

Edges: Alertness, Gadgeteer, Professional (Smarts, Knowledge skills: Physics, Radiation), Scholar (Physics, Radiation)

Hindrances: Heroic (Major), Wanted

*Currently The Hulk has control over when he can turn into Banner.

A brief history of
The Hulk

Tuesday, January 15, 2008

Marvel Avengers: Captain America (Modern)



Real Name: Steve Rogers

Base of Operations: New York/Global

Occupation: Adventurer

Height: 6’ 2”
Weight: 240 lbs (110kg)
Eyes: blue
Hair: blond
Unusual Features: No unusual features

Marital Status: Single

First Appearance:

Captain America Comics #1 (March 1941)

Avengers #4, (March 1964)

Group Affiliation: Secret Avengers, Avengers,Invaders, All-Winners Squad, Secret Defenders,S.H.I.E.L.D., Project: Rebirth, U.S. Army


Attributes: Agility: d12+2, Smarts: d8, Spirit: d12, Strength: d12+2, Vigor d12+2


Charisma: +4, Pace: 12, Parry: 12 (15 shield), Toughness: 10 (12)

Skills: Climbing d10, Fighting d12+2, Guts d12, Intimidation d8, Investigation d6, Knowledge: (Art: d8, Tactics: d10), Notice d10, Persuasion d12, Pilot d8, Shooting d10, Stealth d10, Throwing d12

Edges: Acrobat, Alertness, Attractive, Brawny, Charismatic, Command, Combat Reflexes, Combat Sense, Expert (Fighting), Fast Healer, First Strike, Hard To Kill, Improved Dodge, Improved Level Headed, Improved Sweep, Inspire, Master (Fighting/Shield Throwing), Master of Arms, Natural leader, Nerves of Steel, Steady Hands, Strong Willed, Improved Trademark Weapon (Shield), Two-Fisted.

Hindrances: Code of Honor (Major), Heroic (Major), Enemies(Major)

Super Powers:

Combat Training: Attack Melee: +1d6 (Non HW)
Super Attributes: Agil, Str, Vig.
Leaping (1)
Speed (1)

Equipment:

Body Armor: It is composed of a Insulated chain-mail mesh (+2 to toughness)

The Original Shield:

Attack Melee +2d6, AP 4, HW, Knock-Back
Deflection -2 from ranged attacks
Parry +3 (opponent must be visible)

The Indestructible Shield:

Absorption: (Kinetic/Energy) “Knock-back” Cap’s Shield can Save against any potential attack with knock-back potential.
Armor +10, HW
Attack Melee/Ranged +2d6 (AP 4, Focus, HW,
Knock-Back, Non-Lethal, ROF: 3)
*ROF simulates Cap’s ability to hit multiple targets with his shield.
Deflection -3 from ranged attacks
Parry +3 (opponent must be visible)
Immunities; Kinetic/Energy based attacks
* requires activation

It is virtually indestructible: it is resistant to penetration, temperature extremes, and the entire electromagnetic spectrum of radiation. The only way it can be damaged in any way is by tampering with its molecular bonding.

A brief history of
Captain America

A brief history of his
Shield

Sunday, January 13, 2008

Marvel Avengers: The Wasp

Real Name: Janet Van Dyne

Aliases: Pixie, Doctor Spectrum

Base of Operations: New York/Global

Occupation: Adventurer; former fashion designer, owner of Van Dyne Industries


Height: 5’ 4” (varies)

Weight: 110 lbs (varies)
Eyes: Blue
Hair: Auburn
Unusual Features: No unusual features

Marital Status: single

First Appearance: Tales to Astonish #44 (June 1963)

Group Affiliation: Avengers.

Attributes: Agility: d12, Smarts: d6, Spirit: d8, Strength: d6, Vigor d10

Charisma: +2, Pace: 6 (24 Flight), Parry: 8 Toughness: 7

Skills: Fighting d8, Guts d10, Knowledge (Business, Fashion Design, Tactics d10) Notice d10, Pilot d6, Shooting d10, Stealth d10, Taunt d10, Throwing d8,

Edges: Alertness, Attractive, Block, Connections, Dodge, Filthy Rick, Quick

Hindrances: Heroic

Super Powers:

Animal Control (Insects),

Size Manipulation:

Shrink: “Ant size”, Density, Str is raised to d12+2 at “Ant Size”

Despite the advantages of giant size, Janet usually prefers to remain the diminutive Wasp, calling on her growth power only in times of extreme emergency.

Growth: Size +10 (Maximum height 100’ tall)

At maximum height Van Dyne has Str of d12+8, Toughness 17

Attack Melee (linked to Growth) Focus, Knockback
Every +2 increase in sizes gains +1d6 to attack melee to a maximum of +4D6.

Flight: Level 3 (Wings*:)

Attack Ranged: 2d6, MBT, Elemental Trick (Electrical) ROF:3 (Bio-Electric Sting*:)

Equipment: Uniform: Unstable Molecules (adapts to size changes)


A brief history of The Wasp


Thursday, January 03, 2008

BPRD: Hellboy

Real Name: Anung Un Rama (?)

Notible Alias: Anung Un Rama, The World Destroyer,The Great Beast, The Beast of the Apocalypse

Base of Operations: Fairfield, Connecticut

Occupation: Paranormal Investigator

Height: 7’
Weight: 280 lbs
Eyes: Gold
Hair: Black
Unusual Features: Red Leathery skin, He has a tail, cloven hooves, a giant stone right hand, and the stubs of filed off horns on his forehead.

Marital Status: Single

First Appearance:
San Diego Comic-Con Comics #2 (1993)

Attributes: Agility: d10, Smarts: d8, Spirit: d12, Strength: d12+5, Vigor d12+4

Charisma: +2, Pace: 8, Parry: 8, Toughness: 14

Skills: Climbing d10, Driving d8, Fighting d10, Guts d12, Intimidation d12, Investigation d8, Knowledge: (Alchemy, Anthropology, d6, Occult d8) Lock-pick d6, Notice d8, Persuasion d6, Pilot d6, Shooting d8, Stealth d8, Streetwise d8, Swimming d8, Throwing d10, Tracking d8

Edges: Alertness, Block, Brawny, Ambidextrous, Charismatic, Connections, Improved level Headed, Mighty Blow, Two-Fisted

Hindrances: All Thumbs, Bad Luck, Curious, Distinctive Appearance (Minor), Heroic (Major), Code Of Honor (Major), Stubborn (Minor),

Super Powers:

Heightened Senses: Eagle Eyes
Immunity: (Flame/heat)
Leap: Level 3
Regeneration, Fast Regeneration
Speak languages (ancient and magical languages)
Toughness +4, Hardy

“The Right Hand of Doom”

Attack Melee +2d6, AP: 4, Focus, Knock-Back
Defection -3 from ranged attacks
Parry +3 (opponent must be visible)
The Hand is effectively invulnerable and feels no pain,


Equipment:

Hellboy commonly carries an oversized single shot pistol, In the movie this pistol was referred to as “The Samaritan”. It has with break-open design like a flare gun. It shoots "Really big ullets" (20mm Shells) containing silver shavings, holy water, garlic, "the works”. (These Bullets are effective on most known supernatural creatures)

Samaritan: 3d8, Range: 24/48/96, RoF: 1, AP: 4, HW

Grenades: 3d6, Range: 10/16/28, MBT

“Utility Belt:”

Hellboy carries a variety of items, such as holy relics, horseshoes, and mystic herbs, in his utility belt.

These can be used for both defensive or offensive purposes as per GM’s discretion.

Hellboy also has access to various equipment based upon the nature of his mission.

A brief history of
Hellboy

BPRD: Abe Sapian


Real Name: Langdon Everett Caul

Base of Operations: Fairfield, Connecticut

Occupation: Paranormal Investigator

Height: 6’ 1”
Weight: 170
Eyes: white
Hair: none
Unusual Features: A gray/greenish skinned combination of fish and man.

Marital Status: Single

First Appearance: Hellboy: Seed of Destruction (1993)

Group Affiliation: B.P.R.D

Attributes: Agility d10, Smarts d10, Spirit d10, Strength d10, Vigor d10.

Charisma: 0, Pace: 6 (8 underwater), Parry: 7, Toughness: 10.

Skills: Fighting d10, Guts d8, Intimidation d8, Investigation d8, Lock Pick d8, Knowledge (History, Occultism, Notice d10, Pilot d6, Repair d6, Shooting d10, Stealth d10, Swimming d12+2, Throwing d8, Tracking d6.

Hindrances: Curious, Distinctive Appearance (Minor), Heroic (Major), Weakness (Minor): Extreme heat

Edges: Acrobat, Alertness, Aquatic, Connections, Fast Healer, Fleet-Footed (Swimming only), Hard To Kill, Low Light Vision, Marksman, Strong willed, Tough as nails

Super Powers:

Immunity: Cold
Toughness +2, Hardy
*Telepathy
*Psychometry
(use the NE Mind Reading power mechanic. Instead of thoughts Abe can perceive events that have occurred)
*=Film Version


Equipment: Abe Sapian has access to various equipment based upon the nature of his mission.

A brief history of: Abe Sapian

BPRD: Liz Sherman

Real Name: Elizabeth Anne Sherman

Base of Operations: Fairfield, Connecticut

Occupation: Paranormal Investigator

Height: 5’ 7”
Weight: 130
Eyes: Color can vary From brown to gold
Hair: Red
Unusual Features: None

Marital Status: Single

First Appearance: Hellboy: Seed of Destruction (1993)

Group Affiliation: B.P.R.D

Attributes: Agility d8, Smarts d10, Spirit d10, Strength d6, Vigor d8.

Charisma: 0, Pace: 6, Parry: 6, Toughness: 6.

Skills: Fighting d6, Guts d10, Intimidation d6, Investigation d6, Lock Pick d6, Knowledge (Geology, Occultism, Philosophy d6), Notice d6, Pilot d6, Shooting d8.

Hindrances: Code Of Honor (Major), Curious (Minor), Stubborn (Minor)

*Before Liz gained control over her powers, she have to succeed at a –2 Spirit roll. If she failed everyone in a LBT would take 6d6 fire/heat based damage.

Edges: Attractive, Connections, Strong willed.

Super Powers:

Immunity: Flame/Heat
Attack Ranged: 4d6, Elemental Trick (Fire)
Energy Control: Elemental Trick(Fire), LBT


Equipment:

Liz Sherman has access to various equipment based upon the nature of her mission.

A brief history of: Liz Sherman

BPRD: Roger The Homunculus


Real Name: Unknown

Base of Operations: Fairfield, Connecticut

Occupation: Paranormal Investigator

Height: 6’ 5”
Weight: 210 lbs
Eyes: Pupil less yellow eyes,
Hair: None
Unusual Features: dusky red skin, has a small metal hatch attached to his chest.

Marital Status: n/a

First Appearance: Hellboy - Wake The Devil (1997)

Attributes: Agility: d6, Smarts: d6, Spirit: d10, Strength: d12+4, Vigor d12+2

Charisma: -2, Pace: 6, Parry: 7, Toughness: 16

Skills: Climbing d8, Fighting d10, Intimidation d10, Investigation d6, Knowledge: (History, Occult, Theology: d6), Notice d6, Stealth d6, Streetwise d10, Throwing d8.

Edges: Brawny,

Hindrances: Distinctive Appearance (Minor), Heroic (Major), Overconfident (Major)

Super Powers:
Absorption, TransferenceAttack melee: +1d6. Focus, Knock Back
Ageless
Construct, Hardy
Copycat: Touch
Fearless
Negation: Restricted to “Copycat” Power
Toughness +6, Hardy


Equipment:

Roger has access to various equipment based upon the nature of his mission.

A brief history of Roger the Homunculus

BPRD: Johann Kraus


Real Name: Johann Kraus

Base of Operations:
Fairfield, Connecticut

Occupation: Paranormal Investigator

Height: 5’ 8”
Weight: negligible
Eyes: none
Hair: none


Unusual Features: Krauss is now a cloud of ectoplasm. He maintains a tangible form via a containment suit. He has a clear plastic bubble for a head with a speaker attached to the front for communication purposes.

Marital Status: Single

First Appearance: B.P.R.D. - Hollow Earth and Other Stories (2003)

Group Affiliation: B.P.R.D

Attributes: Agility d6, Smarts d6, Spirit d10, Strength d4, Vigor d6.

Charisma: 0, Pace: 6, Parry: 7, Toughness: 5 (8 in suit)

Skills: Guts d6, Investigation d6, Knowledge (History, Occultism, Thaumatology d8), Notice d8, Shooting d8.

Hindrances: Connections, Curious, Distinctive Appearance (Minor),

Edges: Connections

Super Powers:

Awareness: Danger Sense
Copycat (Can channel Spirits and they can manifest in corporeal form)
Intangibility (Ectoplasmic form) Vulnerable to Psionic/Magic attacks only.
Flight (Out Of suit) 2X pace
Mind Reading: Mind Rider
Telepathy

Equipment:


Containment suit+ +3 to toughness

Kraus has access to various equipment based upon the nature of his mission.

Krauss requires neither sleep nor food. However, the extreme sensitivity of his psychic powers makes him vulnerable to psychic attack. His physical ectoplasm can be overtaken by stronger spirits, (As per NE’s “Mind Control Power) who are then made corporeal. (This can be either dangerous or helpful, depending on the spirit's nature.)

A brief history of:
Johann Kraus