DC Universe: The Black Canary I (Golden Age)
Real Name: Dinah “Diana” Drake
Base of Operations: Gotham City
Occupation: Florist, Adventurer
Height: 5’ 5”Weight: 126 lbs Eyes: BlueHair: Black (Concealed by blonde wig)Unusual Features: None
Marital Status: Single (During WWII)
First Appearance: Flash Comics #86(August 1947)
Group Affiliation: Justice Society of America, All Star Squadron
Attributes: Agility: d8, Smarts: d6, Spirit: d8, Strength: d8, Vigor d10
Charisma: +4, Pace: 6, Parry: 8, Toughness: 7
Skills: Climb d8, Driving d8, Fighting d8, Guts d8, Intimidation d6, Investigate d6, Knowledge: (Criminology, Botany d8), Lock-Picking d6, Notice d8, Persuasion d6, Pilot d6, Stealth d8, Streetwise d8, Taunt d8.
Edges: Alertness, Acrobatic, Block, Connections, Dodge, First Strike, Quick, Sweep, Very Attractive
Hindrances: Heroic (Major) Loyal (Minor)
Super Powers:
Attack Melee:+1d6 (non HW) “Combat Training”.
Equipment: Canary Amulet:
Smoke Bombs: LBT (-6 to sight based rolls)
Tear Gas: Stun, Stronger, LBT (5-10 minutes duration)
Motorcycle: Acc/Top Speed: 18/34; Toughness: 7 (2); Crew: 1+1;
A brief history of The Black Canary I
DC Universe: Golden Wasp I (Golden Age) (Ret-Con)
Real Name: Unknown aka "The Yellow Wasp"
Base of Operations: Mobile
Occupation: Professional Criminal
Height: 5’ 8”Weight: 160 lbs Eyes: BlueHair: Green Unusual Features: Green hair
Marital Status: Unknown, presumed single.
First Appearance: Sensation Comics #20 (August 1943)
Group Affiliation: none
Attributes: Agility: d8, Smarts: d8, Spirit: d10, Strength: d6, Vigor d8.
Charisma: -, Pace: 6 (24 Flight), Parry: 7, Toughness: 6
Skills: Fighting d8, Guts d10, Intimidation d8, Lock pick d8, Knowledge (Venom, Entomology d10), Notice d8, Pilot d8, Repair d8, Shooting d10, Stealth d8, Streetwise d10,
Taunt d8.
Edges: Alertness, Beast Bond (Wasp’s, Stinging insects) Block, Combat Reflexes, Command, Level headed, Mechanical Genius, Strong Willed, Two-Fisted.
Hindrances: Overconfident, Mean
Super Powers:
Combat Training: Attack Melee: +1d6 (Non HW)
Immunity: Insect venom
Minions (6 to 8)
Equipment:
“Pheromone Fluid”, Animal Control (Wasps)
“Wasp Goggles”: Dark vision, Requires Activation
“Mechanical Wings”: Flight (3 Ranks)
“Stinger Gun” 2d6 damage, AP 3, Focus.
Waspmobile
Acc/Top Speed: 27/45, Toughness: 11(3) Crew: 1+4
A brief history of The Golden Wasp/Yellow Wasp
DC Universe: Sportsmaster I (Golden Age) (By Bretbo)
Real Name: “Crusher” Crock Base of Operations: Mobile Occupation: Professional criminal, former professional athlete Height: 6’2” Weight: 197 lbs. Eyes: Blue Hair: Red Unusual Features: None Marital Status: Single (during WWII) First Appearance: All-American Comics #85 (May 1947) Group Affiliation: Injustice Society of the World Attributes: Agility: d10, Smarts: d6, Spirit: d8, Strength: d10, Vigor d10 Charisma: 0, Pace: 8, Parry: 7, Toughness: 11 (3) Skills: Climbing d8, Driving d8, Fighting d10, Guts d8, Intimidation d8, Notice d8, Persuasion d6, Repair d8, Shooting d8, Stealth d8, Swimming d8, Taunt d8, Throwing d10Edges: Acrobat, Brawny, Connections, Dodge, Fleet-footed, Marksman, Nerves of Steel, Quick, Two-FistedHindrances: Arrogant, Heartless, Quirk (commits sports themed crimes) Super Powers: *Armor: +3 Toughness, Partial Protection, Device (Chest Protector) *Attack, Melee: +1d6 (non HW), “Combat Training” *Attack, Ranged: 2d6 damage, Area Effect (Medium Burst Template), Range 3/6/12 and he uses his Throwing skill to attack with them, Device (Exploding Baseballs) Equipment: *Baseball Bat (Damage: Str+d6, Sportsmaster can use the bat to double the range (6/12/24) of his Exploding Baseballs by hitting them, though he uses his Shooting skill when using the bat in this fashion)
Jet Ski’s: Flight 3 RanksA brief history of: Sportsmaster I
DC Universe: Wonder Woman (Golden Age) (Ret-Con)
Real Name: Queen Hippolyta
Base of Operations: Gateway City(During WWII)
Occupation: Queen Of The Amazon nation/Adventurer
Height: 5’10”Weight: 143 lbs Eyes: BlueHair: Black Unusual Features: None
Marital Status: Single
First Appearance:
As Hippolyta: All Star Comics #8 (December, 1941/January 1942) As Wonder Woman: Wonder Woman vol. 2 #128 (December, 1997)
Group Affiliation: Justice Society of America, All Star Squadron
Attributes: Agility: d12, Smarts: d10, Spirit: d12, Strength: d12+2, Vigor d12+2
Charisma: +6, Pace: 12, Parry:10(11), Toughness: 11(*13)
Skills: Climb d12, Driving d8, Fighting d12, Guts d12, Intimidation d12, Healing d10, Investigate d6, Knowledge: (Amazon Lore, Military Strategy& Tactics d12), Notice d10, Persuasion d12, Pilot d10, Riding d12, Shooting d12, Stealth d10, Throwing d12, Tracking d8.
Edges: Acrobatic, Charismatic, Command, Dodge, First Strike, Frenzy, Improved Block, Noble, Quick, Strong Willed, Sweep, Very Attractive
Hindrances: Heroic (Major) Loyal (Minor)
Super Powers:
Ageless, Very Old
Attack Melee:+1d6 (non HW) “Combat Training”.
Deflection –4
(must be aware of attack and either sword or bracelets)
Leaping (2)
Speed (1)
Toughness +2
Equipment:
Bracelets: +9 Heavy Armor
(Used with Deflection power)
Sword: Str +1d10 (Heavy Weapon)
Shield: +1 Parry, *+2 Armor to ranged shots that hit
Lasso Of Truth:
Unbreakable
Mind Control, Mind Wipe (defend against d12+8)
Morphing Ship: “Invisible Plane”
Attributes: Smarts: d6(A), Spirit d10, Vigor d10 (for healing only)
Charisma: -, Pace: *, Toughness: 25
Altered Form, Fall Proof, More elastic.
Attack Ranged +3d6, AP 6, Rof 3
(Loses 1 toughness per every 3 shots fired, can regenerate as per healing)
Chameleon, Inanimate objects only (usually some form of vehicle)
Flight: *Sonic Speed (FTL outside of Earth’s atmosphere)
Growth (Maximum Level unknown)
Immunity (to all hostile environment’s)
Invisibility
Shrink: 6”
Size Change
Speed: *Super Speed
Telepathy
Info on Invisible Plane
A brief history of Hippolyta / Wonder Woman
DC Universe: Psycho Pirate II (Golden Age) (Ret-Con)
Real Name: Roger Hayden
Base of Operations: Mobile
Occupation: Professional Criminal
Height: 6’Weight: 180 lbs Eyes: Blue-GreenHair: Red
Unusual Features: None
Marital Status: n/a
First Appearance:
All-Star Comics #23
Showcase #56 (May-June 1965)
Attributes: Agility: d6, Smarts: d6/d12+2, Spirit: d8, Strength: d6, Vigor d6
Charisma: +2, Pace: 6, Parry: 4, Toughness: 5
Skills: Fighting d4, Intimidation d6, Knowledge: (Printer/Linotyper d8), Notice d8, Persuasion d12, Shooting d6, Stealth d8, Throw d6,
Edges: Charismatic
Hindrances: Arrogant, Yellow
Super Powers:
Medusa Mask:
Emotion Control (As per “Mind Control” Power.
Illusion: 6 Ranks, Psychosomatic Trauma, Targeted
Super Attribute: Smarts* raised to d12+2 for rolls used with Emotion Control power only.
A brief history of Psycho Pirate II
DC Universe: Ragdoll (Golden Age) (By Bretbo)
Real Name: Peter Merkel Base of Operations: Keystone City Occupation: Professional Criminal, former contortionist and eccentric dancer Height: 5’ 7” Weight: 133 lbs. Eyes: Blue Hair: Blond Unusual Features: None Marital Status: Unknown First Appearance: Flash Comics #36 (December 1942) Group Affiliation: None Attributes: Agility: d10/d12+1, Smarts: d6, Spirit: d8, Strength: d6, Vigor d10 Charisma: +2, Pace: 6, Parry: 11, Toughness: 7 Skills: Climbing d6, Driving d6, Fighting d10, Guts d8, Intimidation d8, Lockpicking d8, Notice d8, Persuasion d10, Repair d6, Shooting d8, Stealth d8/d12+1, Streetwise d8, Taunt d10 Edges: Acrobat, Charismatic, Command, Dodge, Quick, Strong Willed, Thief Hindrances: Greedy (Major), Heartless Super Powers: *Attack, Melee: +1d6 (non HW), “Combat Training” *Parry: +3 Parry *Super-Attribute: Agility *Super-Skill: Stealth *Rag Doll has “triple-jointedness”, capable of slipping in and out of tight locations. He uses his Super-Attribute: Agility and Super-Skill: Stealth for trait checks appropriate to this ability. Equipment: None A brief history of: Rag Doll
DC Universe: The Spectre (Golden Age)
Real Name: Jim Corrigan
Base of Operations: WWII Europe
Occupation: Police Detective\“Wrath Of Vengeance”
Height: 6’ 1” Weight: 184 lbs
Eyes: Blue
Hair: Red
Unusual Features: None
Marital Status: Single
First Appearance: More Fun Comics #52 (February 1940)
Group Affiliation: Justice Society of America, All-Star Squadron.
Attributes: Agility: d8, Smarts: d6, Spirit: d8, Strength: d8, Vigor d8.
Charisma: +2, Pace: 6, Parry: 6, Toughness: 7
Skills: Climbing d6, Driving d6, Fighting d8, Guts d8, Intimidate d8, Investigate d8, Lock-Pick d6, Persuasion d6, Shooting d8, Stealth d6,Streetwise d10, Throwing d6
Edges: Brawny, Charismatic, Investigator, Strong Willed, Two-Fisted
Hindrances: Heroic, Dark Secret: Reincarnated vessel for “The Wrath Of God”, Loyal,
Weakness: “Spear Of Destiny + Holy Grail”
The Axis powers used these two objects to cast a very powerful spell that would sway any mystic based heroes under their sway if they ever entered Axis occupied territories
Super Powers:
The Spectre is the living embodiment of “The Wrath of God” bonded with a reincarnated person, because of this, The Spectre cannot be killed. But still he can be harmed, imprisoned or banished temporarily under the right mystical circumstances, he is also susceptible to the weaknesses stated in his hindrance section. Since The Spectre can manipulate reality on a scale/scope that go beyond what can be handled in a game system it is suggested he be used as a an NPC of some sort or as a “Deus ex machina” to get the other characters out of a dire situation.
A brief history of: The Spectre
DC Universe: The Monocle (Golden Age) (By Bretbo)
Real Name: Jonathan Cheval Base of Operations: New York City Occupation: Professional criminal, former optician Height: 5’ 11” Weight: 175 lbs. Eyes: Blue Hair: Black, with white temples Unusual Features: None Marital Status: Single (during WWII) First Appearance: Flash Comics #64 (April-May 1945) Group Affiliation: None (during WWII) Attributes: Agility: d6, Smarts: d12, Spirit: d6, Strength: d6, Vigor d8 Charisma: 0, Pace: 0, Parry: 5, Toughness: 6 Skills: Fighting d6, Guts d6, Knowledge (Optometry d10, Technology d12), Notice d8, Repair d10, Shooting d8, Stealth d6, Taunt d8 Edges: Connections, Dodge, Mechanical Genius Hindrances: Bad Eyes, Heartless, Vengeful (Major) Super Powers: Attack Ranged: 3d6 Damage, Focus, Device (Monocle) Equipment: None A brief history of: Monocle
DC Universe: Kamikaze (Golden Age) (Ret-Con)
Real Name: Tetsujiro Yoneda
Base of Operations: Mobile
Occupation: Axis Agent
Height: 5’ 9”
Weight: 179 lbs
Eyes: Brown
Hair: Black
Unusual Features: No unusual features
Marital Status: Unknown
First Appearance: Young All-Stars #1 (June 1987)
Group Affiliation: Axis America
Attributes: Agility: d6, Smarts: d6, Spirit: d8, Strength: d6, Vigor d8
Charisma: 0, Pace: 6, Parry: 6 Toughness: 6 (14)
Skills: Fighting d6, Guts d10, Knowledge:(Rocket Armor: d8), Notice d6, Pilot d10, Repair d10, Shooting d6, Stealth d6, Taunt d8, Throwing d6,
Edges: Ace, Dodge
Hindrances: Overconfident, Loyal (Nippon Empire)
Super Powers:
Rocket Armor:
Armor, Heavy Armor +8
Attack Ranged Melee +2d6, Focus, Knock-Back*
* (Kamikaze can do a 1d10+3d6 Rammming attack every other round..Based on his Pilot skill)
Flight (Superspeed)
A brief history of: Kamikaze
DC Comics: Dr. Fate I (Golden Age)
Real Name: Kent Nelson
Base of Operations: Salem, Massachusetts
Occupation: Archeologist, Physician, Adventurer
Height: 6’ 2”
Weight: 197 lbs Eyes: Blue
Hair: Blond
Unusual Features: None
Marital Status: Single (During WW2)
First Appearance: More Fun Comics #55 (May 1940)
Group Affiliation: Justice Society of America, All-Star Squadron.
Attributes: Agility: d6, Smarts: d10, Spirit: 10/d12, Strength: d12+3, Vigor d12
Charisma: 0, Pace: 6, Parry: 6 Toughness: 10
Skills: Fighting d8, Guts d8, Healing d8, Intimidation d8, Investigate d10, Knowledge: (Arcane Lore/Occult d10/d12+2), Notice d8, Persuasion d8, Shooting d10, Spellcasting d10/d12+2,
Edges: Danger Sense, Dodge, Filthy Rich, Healer, Scholar, Strong Willed
Hindrances: Heroic, Loyal, Outsider,
Weakness: “Spear Of Destiny or Holy Grail”
The Axis powers used these two objects to cast a very powerful spell that would sway any mystic based heroes under their sway if they ever entered Axis occupied territories
Super Powers:
Flight (120 mph)
Immunity: Aging
Super Attribute: Str, Vigor
Super Sorcery: 8 Levels
Toughness +2, Hardy
Equipment:
“Helm Of Nabu”
Armor +8 (Head only)
Fearless
Super Edges (In blue)
Super Skills (In blue)
Super Sorcery: +10 Levels
*Side effect, After extended use the spirit of Nabu will try to possess whom ever dons the helm. GM's perogative as to how to impliment this
“Amulet of Anubis”
Lair
Super Sorcery: +4 Levels
The amulet is a gateway to a dimensional pocket that houses the souls of those who have worn the vestments of Dr. Fate. It has also been used as a refuge by the JSA during times of crisis.
A brief history of Dr. Fate I
DC Comics:The Mist I (Golden Age)
Real Name: Kyle (Last Name Unknown)
Base of Operations: Opal City
Occupation: Criminal Scientist
Height: 5’ 7”Weight: 145 lbs Eyes: BlueHair: WhiteUnusual Features: None
Marital Status: Unknown, presumed single.
First Appearance: Adventure Comics #67 (October 1941)
Group Affiliation: Injustice Society of the World,Secret Society of Super Villains
Attributes: Agility: d8, Smarts: d10, Spirit: d8, Strength: d6, Vigor d8
Charisma: -, Pace: 6, Parry: 5, Toughness: 7
Skills: Climb d6, Fighting d6, Guts d8, Intimidation d8, Lock pick d6, Knowledge: (Chemistry, Physics d10), Notice d8, Pilot d6, Repair d8, Shooting d8, Stealth d6, Streetwise d8, Taunt d8.
Edges: Command, Level headed, Nerves Of Steel, Mechanical Genius,Strong Willed.
Hindrances: Arrogant, Mean
Super Powers:
Intangible, Phaser
Minions: x10, armed with pistols and knives
Equipment:
Inviso-Solution: Invisibility
Anything doused in this solution is turned invisible. The light from Starman’s Cosmic Rod will make that item visible and over 10 rounds removed the effect of the solution.
A brief history of The Mist
DC Comics: The Dummy (Golden Age) (By Bretbo)
Real Name: Unrevealed Base of Operations: Mobile Occupation: Professional Criminal Height: 3’ 1” Weight: 69 lbs. Eyes: Brown Hair: BrownUnusual Features: Resembles a ventriloquist dummyMarital Status: Unknown First Appearance: Leading Comics #1 (Winter, 1941-1942) Group Affiliation: Monster Society of Evil Attributes: Agility: d6, Smarts: d12, Spirit: d8, Strength: d4, Vigor d8 Charisma: 0, Pace: 6, Parry: 4, Toughness: 6 Skills: Driving d6, Fighting d4, Guts d8, Intimidation d8, Investigation d8, Knowledge (Science d8, Technology d10), Lockpicking d6, Notice d8, Persuasion d10, Repair d10, Shooting d8, Stealth d6, Streetwise d8, Taunt d10 Edges: Command, Connections, Mechanical Genius, Strong Willed, Trademark weapon (Cane) Hindrances: Distinctive Appearance, Greedy (Major), Heartless, Small Super Powers: Attack, Melee: Damage Str+1d6, Device (Cane) Attack, Ranged: Damage 3d6, Device (Cane) Gifted Minions: x10, armed with pistols and knives Equipment: Pistol (Range: 12/24/48, Damage: 2d6+1, RoF: 1, Shots: 8, AP 1, Semi-Auto) Optional rule: Some sources claim the Dummy was, in fact, an actual animated ventriloquist dummy, the key evidence being a time when he walked through a force field generated by Green Lantern; a hero whose power is known not to affect wood. If this option is desired, then add the following power: Construct A brief history of: The Dummy