DC Universe: Commander Steel I (Golden Age) (Ret-Con)
Real Name: Hank Heywood
Base of Operations: Mobile
Occupation: Former U.S. Marine/Adventurer
Height: 6’Weight: 378 lbs Eyes: BlueHair: BlackUnusual Features: No unusual features
Marital Status: Single
First Appearance: Steel, The Indestructible Man # 1 (March 1978)
Group Affiliation: All-Star Squadron
Attributes: Agility: d8, Smarts: d6, Spirit: d10, Strength: d12+4, Vigor d12+2
Charisma: +2, Pace: 6(24), Parry: 7 Toughness: 11(13)
Skills: Climb d10, Fighting d10, Guts d10, Intimidation d10, Knowledge:(Military Procedures, Intelligence d8), Notice d8, Shooting d8, Stealth d8, Survival d8, Taunt d6, Throwing d10,
Edges: Charismatic, Command, Level headed, Strong Willed, Sweep, Two-Fisted
Hindrances: Heroic, Overconfident, Loyal
Super Powers:
Attack Melee:+1d6, AP:3, Focus, Knock-back
Leaping: Vertical: 8’, Horizontal: 16’.
Toughness +2, Hardy
Speed 4X Pace
Super Attributes: Str, Vig
Equipment:
Steel Mesh Costume, Armor +2, Heavy Armor
Access to military weaponry/vehicles/support as per mission.
A brief history of Commander Steel I
DC Universe: Airwave I (By Bretbo)
Real Name: Lawrence “Larry” Jordan
Base of Operations: New York CityOccupation: Adventurer, District Attorney
Height: 5’10” Weight: 175 lbs. Eyes: Brown Hair: Brown Unusual Features: None Marital Status: Single (during WWII) First Appearance: Detective Comics #60 (February 1942)
Group Affiliation: All-Star Squadron
Attributes: Agility: d8, Smarts: d10, Spirit: d8, Strength: d6, Vigor d6
Charisma: +0, Pace: 6 (8), Parry: 6, Toughness: 5
Skills: Climbing d6, Driving d8, Fighting d8, Guts d8, Intimidation d8, Investigation d8, Knowledge (Law d8, Technology d12), Notice d8, Persuasion d6, Repair d10, Shooting d6, Stealth d8, Streetwise d6, Taunt d6
Edges: Alertness, Connections, Dodge, Mechanical Genius
Hindrances: Heroic, Loyal
Super Powers:
*Attack, Melee: +1d6 (non HW), “Combat Training”
Equipment: Radio Belt, Skateboots
*Broadcast: Manipulation, More Range (1,000 miles), Device (Radio Belt)
*Speed: Super-Sonic Speed (-8 to foe's attack), Restriction (travel along telephone lines only),
Device (Radio Belt)
*Telekinesis: Level 2, d12+1 Strength, Restriction (metal only), Device (Radio Belt)
*Super-Edge: Fleet-footed, Device (Skate Boots)
*Wall Walker: Restriction (magnetic-based, must be metal in wall), Device (Skate Boots)
*When using his Skate Boots on the ground to skate, Air Wave uses the green value for his Pace
A brief history of : Air Wave I