Marvel Avengers: Hawkeye I
Real Name: Clinton Francis "Clint" Barton
Base of Operations: New York/Global
Occupation: Adventurer
Height: 6’ 3”
Weight: 230 lbs (105kg)
Eyes: blue
Hair: blond
Unusual Features: No unusual features
Marital Status: Widowed
First Appearance: Tales of Suspense #57
Attributes: Agility: d10, Smarts: d6, Spirit: d8, Strength: d10, Vigor d10
Charisma: +2, Pace: 6, Parry: 8 Toughness: 7 (9)
Skills: Fighting d10, Guts d12, Intimidation d8, Investigation d6, Knowledge: (Circus Lore d8), Lock-picking d6, Notice d10, Pilot d6, Shooting d12+2 (Bows only), Stealth d8, Streetwise d6, Taunt d10, Throwing d8,
Edges: Acrobat, Command, Expert (Archery), Improved Trademark Weapon (Bow), Marksman, Master (Archery), Nerves of Steel, Steady Hands, Sweep, Two-Fisted.
Base of Operations: New York/Global
Occupation: Adventurer
Height: 6’ 3”
Weight: 230 lbs (105kg)
Eyes: blue
Hair: blond
Unusual Features: No unusual features
Marital Status: Widowed
First Appearance: Tales of Suspense #57
Attributes: Agility: d10, Smarts: d6, Spirit: d8, Strength: d10, Vigor d10
Charisma: +2, Pace: 6, Parry: 8 Toughness: 7 (9)
Skills: Fighting d10, Guts d12, Intimidation d8, Investigation d6, Knowledge: (Circus Lore d8), Lock-picking d6, Notice d10, Pilot d6, Shooting d12+2 (Bows only), Stealth d8, Streetwise d6, Taunt d10, Throwing d8,
Edges: Acrobat, Command, Expert (Archery), Improved Trademark Weapon (Bow), Marksman, Master (Archery), Nerves of Steel, Steady Hands, Sweep, Two-Fisted.
Hindrances: Code of Honor (Major), Heroic(Major), Enemies(Major), Deaf(Minor)
Super Powers:
Combat Training: Attack Melee: +1d6 (Non HW)
Heightened Senses, Eagle eyes
Hawkeye also has access to Pym Particles, for a short period he even replaced Henry Pym as “Goliath”
Growth (3) Super Atribute: Str +5 * Attack Melee 3d6*, Focus, Knock-Back, Non-Lethal.* While at maximum height only
Equipment:
Body Armor: It is composed of a Insulated chain-mail mesh (+2 to toughness)
Bow: Attacks as per Arrow type. ROF:3
Equipment:
Body Armor: It is composed of a Insulated chain-mail mesh (+2 to toughness)
Bow: Attacks as per Arrow type. ROF:3
Harness: Hawkeye's tunic harness has special quick release compartments capable of holding 36 additional arrow heads.
The following 2 special heads are only ever carried in his tunic harness, never equipped as a general trick arrow. (Adamantium, Vibranium)
Acid Arrows: As per Decay, Rapid Decay X2.
Adamantium Arrows:(often combined with Electrical arrowhead) Focus (Also ignores Armor/Toughness) Save vs. Un-Enhanced toughness.
Blunt Arrows: Attack Melee 2d6 Non-lethal Damage ROF: 3
Bola Arrows: Ensnare, Stronger
Boomerang Arrowhead: Allows an arrow to return to shooter (Often combined with “Blunt”)
Cable Arrow: (allowing him to swing through the air): As per Swinging
Electrical Arrow: As per Energy Control(Electrical), Nullify, LBT
Blast (Explosive) Arrow: 4d6 HW LBT
Flare Arrow: (Light based) Stun, Stronger (Smarts based saving throw)
Magnetic Arrowhead: (adheres to metal surfaces; can be added to other arrows)
Net Arrow: As per Ensnare, Stronger, MBT
Putty Arrow: (adheres to rough surfaces, and can stop exposed machinery) Malfunction (Machinery Only)
Rocket Arrowhead: (boosts range, can be added to other arrows) 2 X Range
Smoke Arrow: -4 on all notice rolls related to sight, LBT
Sonic Arrow: As per Energy Control (Sound) LBT
Suction Cup Arrowhead: (adheres to smooth surfaces; can be added to other arrows)
Tear Gas Arrow: Stun, Stronger, LBT (5-10 minutes duration)
Thermal Arrow: Energy control (Heat/Fire) MBT
Vibranium Arrow: (must have supplement Magnetic, Putty, or Suction Cup arrowhead to stick to target; deadens kinetic and vibratory energies) SBT
Vibration Arrow: Attack Ranged 2d6, Focus, MBT
A brief history of Hawkeye