Real Name: Daniel Ketch
Base of Operations: North America
Occupation: Messenger/Vigilante
Height: 5’10 (Ketch) 6’2” (Ghost Rider) Weight: 180 lbs (Ketch), 220 lbs(Ghost Rider)
Eyes: Green(Ketch), Flaming Red (Ghost Rider) Hair: Brown (Ketch) none (Ghost rider)
Unusual Features: aw man..come on!..are you serious? Marital Status: single First Appearance: Ghost Rider Vol. 3 #1 (1990) Group Affiliation: Midnight Sons, The Nine, Secret Defenders, "New" Fantastic Four
Attributes: Agility: d6/d12, Smarts: d6, Spirit: d6/d12, Strength: d6/d12+6, Vigor d6/d12+6
Charisma: -2* Pace: 6, Parry: 5/7/9:with chain, Toughness: 8/11(13)
Skills: Driving d10/d12*, Fighting d6/10*, Guts d8/d12*, Intimidation: d12*, Knowledge: Occult: d10* , Notice d8/d10*, . Repair d8, Shooting d6, Streetwise d6, Throwing dd6/10*.
*: Ghost Rider Only
Edges: Ace (Riding Motorcycles), Combat Reflexes, Frenzy, Level Headed, Steady Hands, Two-Fisted.
Hindrances: Code Of Honor, Mean, Ugly
SUPER POWERS:
Attack Melee: AP +3, 3d6, Focus, Knock-back Fear, Terror Fearless Immunity: Fire, Poison, Radiation, Vacuum and Spirit based attacks Toughness: +2, Hardy, Heavy Armor Super Attributes: Strength, Vigor.
Penance Stare: A successful grapple roll enables The Ghost Rider to use the “Penance Stare.” A contest of Spirit rolls is needed. If the defender fails, they are cleansed of evil and are a changed person.
If Defender succeeds, their spirit is at permanently lowered by 1d4 die roll.
They also are rendered unconscious for 1 hour, if their Spirit goes below 1d4 the defender goes insane.
“The Penance Stare” can only be used on the truly evil (GM’s discretion)
Healing Transform: If Ghost Rider is badly wounded he can transform back into human form, remain in that form for one minute. When he returns to the Ghost Rider form all damage is healed.
Hellfire: This is a mystic form of fire that The Ghost Rider. can use to perform variety of attacks;
Attack Ranged: Area Affect: Cone, AP: +3, ET: Fire, 4d6, Focus, Non-Lethal, ROF:2 Energy Control: ET: Fire, LBT, Selective
*If Ghost Rider is hit during melee combat and his leathers are damaged, all involved take damage as per “Explode, ET: Flame”
Mystic Chain:
Ensnare, Ranged Attack,Stronger
Attack Melee, 1d6, Focus, Reach +2
Attack Ranged, 4d6, Focus, Non-Lethal, ROF: 2
Deflection (requires activation)
Parry +2
Motorbike: Acc/Top Speed: 25/40, Toughness: 8(2) Crew: 1+1
Ghost Rider Motorbike:
Acc/Top Speed: 25/100, Toughness: 25 Crew: 1+1
Notes:
Hellfire wheels: “Damage Field”, ET: Fire, Selective
Ramming Attack: 5d6, Focus
Wall Walking
Regeneration, Fast Regeneration
Ghost Rider has mental control of bike up to 10 miles away.
Cycle can ride across water without penalty.
It never requires fuel
A brief history of Ghost Rider III (Dan Ketch)