Monday, October 30, 2006

Marvel Golden Age : The Patriot I



Real Name: Jeffrey Mace

Base of Operations: New York/Global

Occupation: Adventurer, Former military man
Height: 5’ 11”
Weight: 205 lbs (93 kg)
Eyes: blue
Hair: blue/black
Unusual Features: None
Marital Status: Single (During WW2)

First Appearance: Human Torch #4 (Spring 1941)

Modern Apperance: Marvel Premiere #29

Group Affiliation: the Liberty Legion, the Invaders

Attributes: Agility: d8, Smarts: d8, Spirit: d8, Strength: d10, Vigor d10

Charisma: +2, Pace: 6, Parry: 9, Toughness: 7

Skills: Climbing d8, Fighting d10, Guts d10, Intimidation d8, Investigation d8, Knowledge: (Journalism d8), Notice d8, Persausion d8, Throwing d8, Shooting d10, Stealth d10.

Edges: Acrobat, Block, Charisma, Combat Reflexes, Dodge, Level-Headed, Marksman, Sweep, Two-Fisted

Hindrances: Code of Honor (Major), Heroic (Major)

Super Powers:

Attack Melee: +1d6 (Non HW) “combat Training
Leap 1


A Brief History Of: The Patriot

Friday, October 27, 2006

Marvel Golden Age : The Thin Man




Real Name: Bruce Dickson.

Base of Operations: New York/Global

Occupation: Scientist, Adventurer


Height: 6’
Weight: 170lbs (59 kg)

Eyes: Blue
Hair: Blond
Unusual Features: None
Marital Status: Single

First Appearance:

Mystic Comics #4 (June 1940)
Marvel Premiere #29 (April 1976)


Group Affiliation: the Liberty Legion, the Invaders

Attributes: Agility: d10, Smarts: d8, Spirit: d8, Strength: d8, Vigor d12+2

Charisma: 0, Pace: 6, Parry: 7 Toughness: 9 (13)

Skills: Climb d10, Fighting d8, Guts d8, Intimidation d6, Investigation d8, Knowledge: (Kalahian technology d8, Aeronautical Engineering d8), Lock Picking d8, Notice d8, Pilot d10, Stealth d10,Throwing d6,

Edges: Arcane Edge (Super Powers) Ace, Scholar (Kalahian Tech), Gadgeteer, Sweep, Thief.

Hindrances: Code of Honor (Major), Heroic (Major)

Super Powers:

Ageless
Altered Form, +4 vs. Kinetics, Fall-Proof, More Elastic, HA
Attack melee +1d6 (Snapping Fist)


Equipment: “Stratoplane”

Acc/Top Speed: 20 / 80”,
Toughness: 16 (6), Crew: 1

Weapons: MG’s and Bombs of the era.

A brief history of:
The Thin Man

Sunday, October 22, 2006

Marvel Knights: Ghost Rider (Johnny Blaze)


Real Name: Jonathon "Johnny" Blaze

Base of Operations: North America

Occupation: Unemployed; former stunt cyclist, accountant and various other odd jobs

Height: 5’10 (Blaze) 6’2” (Ghost Rider)
Weight: 180 lbs (Blaze), 220 lbs(Ghost Rider)Eyes: Blue (Blaze), Flaming Red (Ghost Rider)
Hair: Reddish-Blond (Blaze) none (Ghost rider)
Unusual Features: aw..come on!..are you serious?
Marital Status: Widower
First Appearance: Marvel Spotlight Vol. 1 #5 (1972)
Group Affiliation: Formerly the Midnight Sons, the Nine, Champions of Los Angeles, Legion of Monsters

Attributes: Agility: d10, Smarts: d6, Spirit: d12, Strength: d8/d12+6, Vigor d12/d12+6

Charisma: -2 +2, Pace: 6, Parry: 7, Toughness: 8/11(13)

Skills: Driving d12, Fighting d8/10*, Guts d12, Intimidation d8/d12*, Knowledge:(Circus Lore: d8, Stunt community: d10, Occult: d10(, Notice d8, d10*, . Repair d6, Shooting d8, Streetwise d6, Throwing d10.


*: Ghost Rider Only

Edges: Ace (Riding Motorcycles), Charismatic(JB only), Combat Reflexes, Frenzy, Level Headed, Steady Hands, Two-Fisted.

Hindrances: Code Of Honor, Mean, Ugly

Super Powers:

Attack Melee: AP +3, 3d6, Focus, Knock-back
Fear, Terror.

Fearless
Immunity:
Fire, Poison, Radiation, Vacuum and Spirit based attacks.
Toughness: +2, Hardy, Heavy Armor
Super Attributes: Strength, Vigor
Healing Transform: If Ghost Rider is badly wounded he can transform back into human form, remain in that form for one minute. When he returns to the Ghost Rider form all damage is healed.

Hellfire: This is a mystic form of fire that The Ghost Rider. can use to perform variety of attacks;

Attack Ranged: Area Affect: Cone, AP: +3, ET: Fire, 4d6, Focus, Non-Lethal, ROF:2
Energy Control: ET: Fire, LBT, Selective
Cold Hellfire: As per “Paralysis, Extra Power, Ranged (Linked to Ranged attack), defender rolls Spirit.

Equipment:

Motorbike:
Acc/Top Speed: 25/40, Toughness: 8(2) Crew: 1+1

Ghost Rider Cycle: Using Hellfire The Ghost Rider can transform Johnny Blaze’s cycle into a mystic form of transportation.

Acc/Top Speed: 25/100, Toughness: 25 Crew: 1+1

Powers:
Hellfire wheels: “Damage Field”, ET: Fire, Selective
Wall Walking
It never requires fuel
Regeneration, Fast Regeneration
Ghost Rider has mental control of it up to 10 miles away.
Cycle can ride across water without penalty.

A brief history of
Ghost Rider II (Johnny Blaze)

Marvel Knights: Ghost Rider (Danny Ketch)


Real Name: Daniel Ketch

Base of Operations: North America

Occupation: Messenger/Vigilante

Height: 5’10 (Ketch) 6’2” (Ghost Rider) Weight: 180 lbs (Ketch), 220 lbs(Ghost Rider)
Eyes: Green(Ketch), Flaming Red (Ghost Rider)
Hair: Brown (Ketch) none (Ghost rider)
Unusual Features: aw man..come on!..are you serious?
Marital Status: single First Appearance: Ghost Rider Vol. 3 #1 (1990) Group Affiliation: Midnight Sons, The Nine, Secret Defenders, "New" Fantastic Four

Attributes: Agility: d6/d12, Smarts: d6, Spirit: d6/d12, Strength: d6/d12+6, Vigor d6/d12+6

Charisma: -2* Pace: 6, Parry: 5/7/9:with chain, Toughness: 8/11(13)

Skills: Driving d10/d12*, Fighting d6/10*, Guts d8/d12*, Intimidation: d12*, Knowledge: Occult: d10* , Notice d8/d10*, . Repair d8, Shooting d6, Streetwise d6, Throwing dd6/10*.

*: Ghost Rider Only

Edges: Ace (Riding Motorcycles), Combat Reflexes, Frenzy, Level Headed, Steady Hands, Two-Fisted.

Hindrances: Code Of Honor, Mean, Ugly

SUPER POWERS:

Attack Melee: AP +3, 3d6, Focus, Knock-back Fear, Terror Fearless Immunity: Fire, Poison, Radiation, Vacuum and Spirit based attacks Toughness: +2, Hardy, Heavy Armor Super Attributes: Strength, Vigor.

Penance Stare: A successful grapple roll enables The Ghost Rider to use the “Penance Stare.” A contest of Spirit rolls is needed. If the defender fails, they are cleansed of evil and are a changed person.

If Defender succeeds, their spirit is at permanently lowered by 1d4 die roll.

They also are rendered unconscious for 1 hour, if their Spirit goes below 1d4 the defender goes insane.

“The Penance Stare” can only be used on the truly evil (GM’s discretion)

Healing Transform: If Ghost Rider is badly wounded he can transform back into human form, remain in that form for one minute. When he returns to the Ghost Rider form all damage is healed.

Hellfire: This is a mystic form of fire that The Ghost Rider. can use to perform variety of attacks;

Attack Ranged: Area Affect: Cone, AP: +3, ET: Fire, 4d6, Focus, Non-Lethal, ROF:2 Energy Control: ET: Fire, LBT, Selective

*If Ghost Rider is hit during melee combat and his leathers are damaged, all involved take damage as per “Explode, ET: Flame”


Mystic Chain:
Ensnare, Ranged Attack,Stronger
Attack Melee, 1d6, Focus, Reach +2
Attack Ranged, 4d6, Focus, Non-Lethal, ROF: 2
Deflection (requires activation)
Parry +2

Motorbike: Acc/Top Speed: 25/40, Toughness: 8(2) Crew: 1+1

Ghost Rider Motorbike:

Acc/Top Speed: 25/100, Toughness: 25 Crew: 1+1
Notes:
Hellfire wheels: “Damage Field”, ET: Fire, Selective
Ramming Attack: 5d6, Focus
Wall Walking
Regeneration, Fast Regeneration

Ghost Rider has mental control of bike up to 10 miles away.

Cycle can ride across water without penalty.

It never requires fuel


A brief history of Ghost Rider III (Dan Ketch)

Marvel Western: The Ghostrider aka The Phantom Rider


Real Name: Carter Slade

Base of Operations: American Southwest (Bison Bend in the American West in the 1870s)

Occupation: Schoolteacher/ Vigilante

Height: 6’ 1”
Weight: 200
Eyes: Blue
Hair: Reddish blond
Unusual Features: None
Marital Status: Single
First Appearance: Ghost Rider Vol. 1 (1967) Also see”
Original Ghost Rider
Group Affiliation: None

Attributes: Agility: d10, Smarts: d8, Spirit: d10, Strength: d10, Vigor d10

Charisma: , Pace: 6, Parry: 7, Toughness: 7

Skills: Climbing d6, Fighting d8, Intimidation d10, Knowledge: Teaching, Slight Of Hand d10, Lock picking d8, Notice d8, Persuasion d8, Riding d10, Shooting d10, Stealth d10, Throwing d8, Tracking d8.

Edges: Beast-Bond (Banshee), Dodge, Level-Headed, Luck, Quick Draw, Steady Hands, Strong Willed, Thief, Two-Fisted.


Hindrances: Heroic, Code Of Honor.

Super Powers:

Attack Melee: +1d6 (Boxing Training)

Equipment:

The Phantom Rider wears a silver/white costume impregnated with the phosphorescent dust.
The dust reflects and somehow magnifies light striking it, this way Phantom Rider appears to glow as if he was a spirit or supernatural creature.

+2 To Intimidation

The inside of his cape was solid black and did not contain any phosphorescent dust. Hence, by manipulating his cape while standing in darkness, the Phantom Rider could appear to make all or parts of him self disappear.
Among his many tricks for feigning supernatural abilities, the Phantom Rider employed a lantern with which he could project an image of himself.

As per “Illusion Power”, Level 1, Range: limited to self

The Phantom Rider used Colt handguns and a lasso, both of which were covered with phosphorescent dust from the meteor to make them glow.

Pistols: 12/24/48, 2d6+1 damage, ROF: 1 AP: 1
Lasso: As per “Ensnare” power,As per “Swinging” power.

Transportation: The Phantom Rider rode a swift and powerful horse named Banshee, whom he also covered with the phosphorescent meteoric dust. Therefore, Banshee too appeared to glow when struck by light.

Banshee

Attributes: Agility d6, Smarts d4(A), Spirit d8, Strength d12+2, Vigor d12.
Skills: Fighting d8, Guts d10, Notice d6, Stealth d6.
Pace: 8, Parry: 6, Toughness: 10
Special Abilities:
Fleet-Footed
Kick: Str+1
Size +3

A brief history of: Ghost Rider I (Carter Slade)

Sunday, October 15, 2006

Marvel Golden Age: Miss America

Real Name: Madeline Joyce.

Base of Operations: New York/Global

Occupation: adventurer

Height: 5’ 8”
Weight: 130lbs (59kg)
Eyes: blue

Hair: auburn
Unusual Features:No unusual features
Marital Status:
Single

First Appearance:

Marvel Mystery Comics #49 (April 1943)

Modern: Marvel Premiere #29

Group Affiliation: the Liberty Legion, the Invaders, The All-Winners Squad.

Attributes: Agility: d10, Smarts: d8, Spirit: d10, Strength: d10, Vigor d12+2

Charisma: +2, Pace: 6, Parry: 7, Toughness: 11

Skills: Fighting d8, Guts d10, Intimidation d6, Knowledge: (Electrical Engineering d6), Notice d8, Stealth d8,Throwing d6,

Edges: Attractive, Arcane Edge (Super Powers) Block, Dodge, Fast healer, Nerves Of Steel, Rich.

Hindrances:
Code of Honor (Major), Heroic(Major)

Super Powers:

Attack Melee:+1d6 (non HW) “Combat Training”

Immunity: Physical Exhaustion (+2 to saves vs. Physical Fatigue)

Flight (3)

Toughness +2, hardy

A brief history of: Miss America

Tuesday, October 10, 2006

Marvel Golden Age: The Angel I


Real Name: Thomas Halloway

Base of Operations: WW II America

Occupation: Adventurer
Height: 6’
Weight: 170lbs (145 kg)
Eyes: Brown
Hair: Brown
Unusual Features: Pencil thin Moustache. The Angel does not wear a mask to hide his identity.
Marital Status: Single (During WWII)

First Appearance: Marvel Comics #1 (Oct. 1939)

Group Affiliation: originally solo, later member of the V-Battalion

Attributes: Agility: d10, Smarts: d6, Spirit: d10, Strength: d8, Vigor d12

Charisma: +2, Pace: 8, Parry: 6, Toughness: 8

Skills: Fighting d8, Guts d10, Healing d8, Investigation d8, Knowledge: (Occult) d8, Notice d8, Pilot d6, Stealth d8,Throwing d8, Taunt d8.

Edges: Arcane Edge (Super Powers), Acrobat, Attractive, Dodge, Fleet-Footed, First Strike, Investigator, Level-Headed, Rich, Sweep Two-fisted.

Hindrances:
Heroic (Major), Mean (Minor), Snob (Minor)

Super Powers:


Attack melee +1d6 (Non HW) “combat Training

Equipment: “Cloak Of Mercury”

Flight (4): 150 MPH

The Angel has been known to use pistols if the situation warrants.

A brief history of
The Angel I

Thursday, October 05, 2006

Marvel Golden Age: The Blue Diamond

Real Name: Professor Elton T. Morrow, PhD.

Base of Operations:
New York/Global

Occupation: adventurer, instructor

Height: 6’ 2”
Weight: 495 lbs (225kg)
Eyes: blue
Hair: brown
Unusual Features: No unusual features

Marital Status: Single

First Appearance:
Daring Mystery Comics #7 (April 1941)

Modern: Marvel Premiere #29

Group Affiliation:
The Liberty Legion, The Invaders

Attributes: Agility: d6, Smarts: d8, Spirit: d6, Strength: d12+6, Vigor d12+4

Charisma: 0, Pace: 6, Parry: 6 Toughness: 14

Skills: Fighting d8, Guts d8, Intimidation d6, Knowledge: (Anthroplogy d12), Notice d6, Throwing d6,

Edges: Arcane Edge (Super Powers), Level headed, Scholar (Anthropology)

Hindrances: Code of Honor (Major), Heroic(Major)

Super Powers:

Attack Melee: 2d6, Focus, Knockback.
Toughness +4 , Hardy, Heavy Armor

A brief history of
The Blue Diamond