Marvel Golden Age: Captain America & Bucky (GA)
Captain America I Real Name: Steve Rogers
Base of Operations: WW2 Europe
Occupation: Adventurer
Height: 6’ 2”
Weight: 240 lbs (110kg)
Eyes: blue
Hair: blond
Unusual Features: No unusual features
Marital Status: Single
First Appearance: Captain America Comics #1 (March 1941)
Modern Appearance: Avengers #4, (March 1964)
Attributes: Agility: d12, Smarts: d8, Spirit: d10, Strength: d12+1, Vigor d12+1
Charisma: +2, Pace: 12, Parry: 10 (13 shield), Toughness: 9 (11)
Skills: Fighting d12, Guts d12, Intimidation d8, Investigation d6, Knowledge: (Art, Military Tactics: d8), Notice d8, Persuasion d10, Pilot d8, Shooting d10, Stealth d10, Throwing d10,
Edges: Acrobat, Alertness, Block, Brawny, Charismatic, Combat Reflexes, Dodge, Fast Healer, First Strike, Hard To Kill, Level Headed, Quick, Sweep, Two-Fisted.
Hindrances: Code of Honor (Major), Heroic (Major), Enemies (Major) Super Powers:
Combat Training: Attack Melee: +1d6 (Non HW)
Super Attributes: Agil, Str, Vig.
Leaping (1)
Speed (1)
Equipment:
Body Armor: It is composed of a Insulated chain-mail mesh (+2 to toughness)
The Original Shield:
Attack Melee +2d6, AP 4, HW, Knock-Back
Deflection -2 from ranged attacks
Parry +3 (opponent must be visible)
The Indestructible Shield:
Absorption: (Kinetic/Energy) “Knock-back” Cap’s Shield can Save against any potential attack with knock-back potential.
Armor +10, HW
Attack Melee/Ranged +2d6 (AP 4, Focus, HW,
Knock-Back, Non-Lethal, ROF: 2)
*ROF simulates Cap’s ability to hit multiple targets with his shield.
Deflection -3 from ranged attacks
Parry +3 (opponent must be visible)
Immunities; Kinetic/Energy based attacks
* requires activation
It is virtually indestructible: it is resistant to penetration, temperature extremes, and the entire electromagnetic spectrum of radiation. The only way it can be damaged in any way is by tampering with its molecular bonding.
A brief history of Captain America
A brief history of his ShieldBUCKY
Real Name: James Buchanan Barnes.
Base of Operations: WWII Europe
Occupation: Sidekick to Captain America
Height: 5’ 7”
Weight: 150lbs (88kg)
Eyes: Brown
Hair: Brown
Unusual Features: No unusual features
Marital Status: Single
First Appearance: Captain America Comics #1 March, 1941
Group Affiliation: The Invaders, Liberty Legion, Young Allies
Attributes: Agility: d10, Smarts: d6, Spirit: d8, Strength: d8, Vigor d10
Charisma: 0, Pace: 8, Parry: 8, Toughness: 7 (9)
Skills: Climb d8, Fighting d10, Guts d12, Investigation d6, Knowledge: (Tactics/Strategy: d8), Lock Picking d8, Notice d8, Pilot d6, Shooting d10, Stealth d10, Taunt d10, Throwing d10,
Edges: Acrobat, Arcane Edge (Super Powers), Dodge. First Strike, Fleet-Footed, Quick, Sweep, Thief, Two-fisted
Hindrances: Heroic(Major) Loyal (Minor)
Super Powers:
Attack Melee:+1d6 (non HW) “Combat Training”
Equipment:
Body Armor: It is composed of a Insulated chainmail mesh (+2 to toughness)
A brief history of Bucky
Marvel Golden Age : Namor The Sub-Mariner (GA version)
Real Name: Namor McKenzie.
Base of Operations: Global
Occupation: Atlantean Royalty, Adventurer
Height: 6’ 2”Weight: 320lbs (145 kg) Eyes: BlueHair: BlackUnusual Features: Pointed ears. Small Wings on ankles.
Marital Status: Single (During WW2)
First Appearance: Motion Picture Funnies Weekly (1939)
Group Affiliation: Invaders, All Winner’s Squad, (Defenders, Avengers in current times)
Attributes: Agility:d12, Smarts: d8, Spirit: d10, Strength: d12+7, Vigor d12+6
Charisma: +2, Pace: 6, Parry: 7 Toughness: 13
Skills: Climbing d8, Fighting d10, Guts d12, Intimidation d10, Investigation d8, Knowledge: (Oceanography) d8, Notice d8, Pilot d6, Stealth d8, Taunt d10, Throwing d8,
Edges: Attractive, Berserk, Improved Dodge, Noble, Rich, Sweep, Two-Fisted, Water-breathing
Hindrances: Gloater (Major), Overconfident (Major), Weakness: Fire/Heat (Major)
Super Powers:
Ageless
Attack Melee +3d6, AP 5, Focus, Knock-back.
Awareness: (Sonar) Requires Activation.
Explode: “Electricity”
Flight :2
Immunity: Cold, Electricity, Extreme pressure variations
Speed: 4 (Swimming)
Toughness +2, Hardy, Heavy Armor
* If immersed in water, Namor’s strength and attack melee are raised to 1d12+10 and 4d6.
Dehydration: After 1 hour without contact with water/damp environment all of Namor’s physical abilities are at –2 and all appropriate powers drop 1 step. This is accumulative for each hour afterwards. After 4 hours Namor is “Exhausted” (As per SW rules) At 8 hours standard NE “Aquatic” penalties apply.
Powers will return immediately if immersed in water.
A brief history of Namor: The Sub-Mariner
Marvel Golden Age : Human Torch I &Toro
Human Torch I
Real Name: Jim Hammond
Base of Operations: WW II Europe
Occupation: Superhero
Height: 6’ 3”
Weight: 300 lbs (136 kg)
Eyes: Blue
Hair: Blond
Unusual Features: None
Marital Status: Single (During WW2)
First Appearance: Marvel Comics #1 (Oct. 1939)
Group Affiliation: Invaders, All Winner’s Squad, West Coast Avengers, Heroes For Hire, V-Battlion.
Attributes: Agility: d8, Smarts: d6, Spirit: d10, Strength: d10, Vigor d12+2
Charisma: 0, Pace: 6, Parry: 7, Toughness: 11.
Skills: Fighting d10, Guts d8, Intimidation d8, Investigate d8, Knowledge: (Business, Law Enforcement), Notice d8, Pilot d6, Shooting d10, Taunt d8, Throwing d10.
Edges: Arcane Edge (Super Powers), Improved Dodge, Steady hands.
Hindrances: Heroic (Major), Power Negation ”Water” (Major), Weakness” Air/Wind attacks (Minor), Outsider (Minor)
Super Powers:
Attack Melee: +3d6, AP5, Flame/Heat
Attack Ranged :”Fire Balls” +4d6, Flame/Heat, ROF 3, LBT
Construct
Damage Field: Elemental Trick (Flame/Heat), Heavy armor, Selective.
Flight 3
Energy Control: Flame/Heat, Selective
Immunity: Flame/Heat, Age, Disease
Toughness +2, Hardy
A brief history of The Human Torch IToroReal Name: Thomas Raymond
Base of Operations: WWII Europe
Occupation: Sidekick to The Human Torch I
Height: 5’ 4”Weight: 115lbs (52kg) Eyes: BlueHair: blackUnusual Features: None
Marital Status: Single
First Appearance: Human Torch Comics #2 (Fall 1940)
Group Affiliation: The Invaders, Young Allies, All Winners-Squad
Attributes: Agility: d10, Smarts: d6, Spirit: d6, Strength: d6, Vigor d12
Charisma: 0, Pace: 6, Parry: 7, Toughness: 10
Skills: Climb d8, Fighting d8, Guts d10, Intimidation d6, Knowledge: (Circus Culture: d8), Notice d6, Pilot d6, Shooting d8, Taunt d8.
Edges: Arcane Edge (Super Powers), Dodge, Steady Hands
Hindrances: Heroic(Major) Loyal (Minor)
Super Powers:
Attack Melee: +2d6, AP5, Flame/Heat
Attack Ranged :”Fire Balls” +3d6, Flame/Heat, ROF 3
Damage Field: Elemental Trick (Flame/Heat), HeavyArmor, Selective.
Flight 3
Energy Control: Flame/Heat, Selective
Immunity: Flame/Heat,
Toughness +2, Hardy
A brief history of Toro
Marvel Golden Age (Ret-Con):Spitfire
Real Name: Jacqueline Falsworth
Base of Operations: WW II Europe
Occupation: Adventurer
Height: 5’ 4”
Weight: 110lbs (145 kg)
Eyes: Blue
Hair: Blond
Unusual Features: None
Marital Status: Single (During WWII)
First Appearance:
Invaders #7 (July, 1976, as Jacqueline Falsworth);
Invaders #12 (Dec, 1976, as Spitfire)
Group Affiliation: Invaders.
Attributes: Agility: d12+2, Smarts: d6, Spirit: d8, Strength: d6(Legs d12+4), Vigor d12+4
Charisma: +2, Pace: 24, Parry: 7, Toughness: 13
Skills: Fighting d8, Guts d12, Healing d8, Notice d8, Pilot d6, Stealth d8,Throwing d8, Taunt d8.
Edges: Attractive, Improved Dodge, Improved Feisty, Noble, Quick, Sweep Two-fisted.
Hindrances: Heroic (Major), Snob (Minor)
Super Powers:
Attack melee “Hypersonic Punch” +2d6, Focus
Parry +3, Catch + Throw (Requires Activation)
Speed: 2 (50 MPH), Whirlwind.
Super Attribute: Str (Legs only)
Toughness +2, Hardy
Equipment: “Speed Suit”
Immunity: Heat/Air friction
A brief history of Spitfire