Saturday, July 29, 2006

Marvel Knights: DAREDEVIL

Real Name: Matt Murdock

Base of Operations: New York

Occupation: Lawyer/Vigilante

Height: 6’
Weight: 200 lbs, (80kg)
Eyes: blue
Hair: red
Unusual Features: Wears dark glasses to hide blindness.
Marital Status: Single

First Appearance: Daredevil Vol. 1, #1 (April 1964)

Attributes: Agility: d12+1, Smarts: d8, Spirit: d10, Strength: d12, Vigor d10

Charisma: 0 , Pace: 8, Parry: 13(14), Toughness: 7(9)

Skills: Climbing d10, Fighting d12, Guts d12, Intimidation d10, Investigation d10, Knowledge: (Law: d12), Lockpicking d10, Notice d12+2 (all but sight), Persuasion d10, Stealth d12, Streetwise d10, Throwing d12, Tracking d12

Edges: Arcane Edge (Super Powers), Acrobat, Alertness*, Block, Combat Reflexes, Dodge, First Strike, Fleet-Footed, Florentine, Quick, Improved Sweep, Thief, Two-Fisted, Strong Willed.
* = except for sight based rolls

Hindrances: Blind (Major) Heroic (Major), Enemy (Major) The Kingpin, The Hand, Loyal (Minor)

Super Powers:

  • Awareness: “Radar sense”, Not effected by vision obscuring penalties.Cannot be blindsided. More vulnerable to attacks on other senses, must make a –2 vigor roll or take an extra +4 damage.
  • Heightened Senses, Tracking (All but Sight)
  • Immunity: Light based blinding/stun attacks
  • Leaping (1)
  • Parry+3, Catch + Throw
  • Combat Training + 1d6 to melee attacks (non HW)

Equipment:

Costume: It is composed of a micro-chainmail mesh created by Reed Richard’s (+2 to toughness)

Billy Club: DD’s weapon of choice is a two piece billy club that snaps together to form a blind mans cane. A tap of a hidden stud on the top section straightens the handle. A second tap of the stud releases a 30 foot line and hook for swinging across large distances. The second section is a specially balanced metal reinforced piece of wood that he throws with consummate skill.

Attack melee/ranged: Str+2d6+1, (non heavy weapon), Nonlethal, ROF: 3

*ROF simulates DD’s ability to hit multiple targets with his Billyclub when thrown.

Swinging,

A brief history of Daredevil

Monday, July 17, 2006

The Flash's Rogues Gallery


ABRA KADABRA




Real Name: Citizen Abra

Base of Operations: Time Traveller

Occupation: Stage Magician "Wanna-be", Professional criminal

Height: 6'6"
Weight: 195 lbs (88 kg))
Eyes: blue
Hair: black
Unusual Features: No unusual features
Marital Status: Single
First Appearance: THE FLASH Vol. 1 #128 (May, 1962)

Attributes: Agility: d8, Smarts: d10, Spirit: d8,
Strength: d6, Vigor d6

Charisma: +2, Pace: 6, Parry: 5, Toughness: 5

Skills: Fighting d6, Guts d8, Intimidation d8,
Knowledge: (Magic Tricks/Slight of Hand d10,
20-21st century history, 64th Century technology, Time Travel: d8), Lock Picking: d10, Notice d8, Repair d8, Stealth d6, Shooting: d8.

Edges: Arcane Edge (Super Powers), Charismatic, Level Headed,
Gadgeteer

Hindrances: Arrogant, Greed, Gloater, Heartless,

Super Powers:

Super Sorcery: (6) * #
Teleportation, More Range, Teleport other.
* = 64th century technology that is so advanced it appears to be magic.
# = Magic Backlash rules still apply, but they are caused by “AK’s” technology possibly being out of sync due to time travel.


(One of “AK’s” special trademarks was turning people into puppets.)

History: Taken from
here


CAPTAIN BOOMERANG I



REAL NAME: George “Digger” Harkness

Base of Operations: Global

Occupation: Criminal

Height: 5'9"
Weight: 167 lbs (72kg)
Eyes: brown
Hair: brown
Unusual Features: No unusual features
Marital Status: Single


First Appearance: Flash v.1 #117 (December 1960)

Attributes: Agility: d10, Smarts: d6, Spirit: d6, Strength: d6, Vigor d8

Charisma: 0, Pace: 6, Parry: 5, Toughness: 6

Skills: Climbing d6, Driving d6, Fighting d6, Guts d6,
Knowledge: (Boomerangs: d12), Notice d6, Shooting: d6,
Throwing d12+2.

Edges: Arcane Edge (Super Powers), Dodge, Level Headed, Luck, Power Points, Quickdraw, Marksman, Master(Throwing Boomerangs), Improved Trademark Weapon (boomerangs).

Hindrances: Greedy, Vengeful, Stubborn,

Super Powers:


Boomerangs: Ranged Attack: 2d6, AP +5, (Non HW) ROF:3

*Speciality Boomerangs: Ranged Attack: 4d6, Area Affect: LBT, Armor Piercing: +5, Elemental Trick (Lightning, Sound, Darkness), Knockback, Non-Lethal, Rapid Fire: ROF:1,

Captain Boomerang carries a variety of gadgets useful to supplement his boomerangs. This is why “Attack Ranged” has so many modifiers.

*= device: all powers tied to boomerangs.

History: Taken from here
Captain Boomerang


CAPTAIN COLD



REAL NAME: Len Snart

Base of Operations: Central City

Occupation: Criminal

Height: 6'2"
Weight: 196 lbs (78kg)
Eyes: brown
Hair: brown
Unusual Features: No unusual features
Marital Status: Single

First Appearance: Showcase #8 (June 1957)

Attributes: Agility: d8, Smarts: d8, Spirit: d10, Strength: d6, Vigor d10

Charisma:+2, Pace: 6, Parry: 7, Toughness: 7

Skills: Climbing d6, Driving d6, Fighting d8, Guts d8, Intimidation d10, Lock Picking: d8, Knowledge:(Cryogenics: d10, Security systems: d10), Notice d6, Repair d8, Shooting: d10, Stealth: d8, Throwing d6.

Edges: Arcane Edge (Super Powers), Attractive, Block,
Hard To Kill, Level headed, Marksman, Power Points, Thief, Trademark Weapon: (Cold Gun).

Hindrances: Code Of Honor (Major),
Quirk (minor: hits on the ladies) Vengeful (Major),

Super Powers:

* Ice Gun: 4d6, Area Affect: Cone, Elemental Trick(cold)
Nonleathal: Snow balls, Rapid Fire: ROF: 3.
* Energy Control: Elemental Trick (Cold)
*Matter Control:(4) “Ice” Binding, Glide.
*Paralysis: (Hypothermia) Extra Power, Ranged.

*= device: all powers tied into “Ice Gun”

History: Taken from here
Captain Cold


HEAT WAVE



REAL NAME: Mick Rory

Base of Operations: Central City

Occupation: Criminal

Height: 5 ' 11"
Weight: 180 lbs (81kg)
Eyes: blue
Hair: bald
Unusual Features: No unusual features
Marital Status: Single

First Appearance: Flash v.1 #140 (November 1963)

Attributes: Agility: d6, Smarts: d6, Spirit: d8,
Strength: d6, Vigor d8

Charisma:0, Pace: 6, Parry: 5, Toughness: 6 (10)

Skills: Climbing d6, Driving d6, Fighting d6, Guts d8, Intimidation d8, Lock Picking: d6, Knowledge: Flame Throwers: d8), Notice d6, Repair d6, Shooting: d8

Edges: Arcane Edge (Super Powers), Level Headed, Power Points, Trademark Weapon (Heat Gun).

Hindrances: Delusional: (Pyromaniac), Bloodthirsty, (Major),

Super Powers:

* Heat Gun: 4d6, Area Affect: Cone,
Elemental Trick (Fire), Rapid Fire: ROF:2.
* Asbestos Suit: Immunity (Fire/Heat), Armor +4

* = device: all powers tied into Heat-gun and asbestos suit

History: Taken from here
Heatwave


GORILLA GRODD



REAL NAME: Grodd

Base of Operations: Gorilla City

Occupation: Criminal/Scientist

Height: 6 ‘ 6"
Weight: 660 lbs (300kg)
Eyes: grey
Hair: black
Unusual Features: Is a gorilla
Marital Status: Single

First Appearance: Flash v.1 #106 (April–May 1959)

Attributes: Agility: d10, Smarts: d12, Spirit: d10, Strength: d12+4, Vigor d12+4

Charisma:0, Pace: 6, Parry: 7, Toughness: 10

Skills: Climbing d10, Fighting d10, Guts d8, Intimidation d12, Knowledge: (Chemistry, Computers, Electronics, Engineering, Physics, Security systems: d10), Notice d8, Repair d10, Shooting: d6, Stealth: d8, Throwing d8.

Edges: Arcane Edge (Super Powers), Berserker, Gadgeteer, Jack-Of-All Trades, Level Headed, Power Points.

Hindrances: Arrogant, Bloodthirsty, Vengeful, Stubborn,

Super Powers:

Attack Melee: Attack Melee +1d6, Focus, Knockback, Reach +1
Mind Control
Mind Reading, Mind Rider
Stun: (Synaptic Shock) LBT, Smarts roll at -2 or be shaken
Telekinesis (3), Heavy Weapon, Range 24.
Telepathy, Broadcast

History: Taken from here
Gorilla Grodd


MIRROR MASTER II



REAL NAME: Evan McCulloch

Base of Operations: Global

Occupation: Hitman

Height: 5 ' 11"
Weight: 173 lbs (78kg)
Eyes: brown
Hair: brown
Unusual Features: No unusual features
Marital Status: Single

First Appearance: Animal Man #8 (February 1989)

Attributes: Agility: d8, Smarts: d8, Spirit: d8,
Strength: d6, Vigor d8
Charisma:0, Pace: 6, Parry: 5, Toughness: 6.

Skills:Climbing d6, Driving d6, Fighting d6, Guts d8, Intimidation d8, Lock Picking: d6, Knowledge: (Physics: d10, Mirrors: d10, Photonics: d10), Notice d6, Repair d6, Shooting: d10, Stealth: d10, Throwing d6.

Edges: Arcane Edge (Super Powers), Combat Reflexes, Power Points, Trademark Weapon:(Mirror Gun)

Hindrances: Code Of Honor (Major), Vengeful (Major),

Super Powers:
* Mirror Gun: 4d6, Elemental Trick(Light),
Rapid Fire: ROF:2.
* Illusions:(5),Psychosomatic Trauma, Film Quality
* * Teleportation: More Range, Taxi, Teleport Others.
* = device: all powers tied into “Mirror Gun”
* = must have a reflective surface nearby to use for teleportation power

History: Taken from here
Mirror Master

The Pied Piper



Base of Operations: Central City

Occupation: Social Activist

Height: 5 ' 11"
Weight: 149 lbs (64kg)
Eyes: blue
Hair: blond
Unusual Features: No unusual features
Marital Status: Single

First Appearance: Flash v.1 #106 (May 1959)

Attributes: Agility: d6, Smarts: d10, Spirit: d10,
Strength: d6, Vigor d6
Charisma:0, Pace: 6, Parry: 5, Toughness: 6 (11 with force field).

Skills: Climbing d6, Driving d6, Fighting d6, Guts d8, Intimidation d8, Lock Picking: d6, Knowledge: (Music: d10, Sonics: d10, Business: d8) Notice d6, Repair d6, Shooting: d10.

Edges: Arcane Edge (Super Powers), Level Headed, Power Points, Trademark Weapon (Sonic Flute).

Hindrances: Loyal, Obsessive, Stubborn.

Super Powers:
*Mind control: Mind Wipe, More Minds
*Animal Control: (Rats) Summoning
* Vibration Attack: 4d6, Area Affect: Cone,
*Elemental Trick (Sound), Focus, Rapid Fire: ROF:2.
* Earthquake
* Force Control: (5) (Force-field only)

* = device: all powers tied into “Sonic Flute”

History: Taken from here
The Pied Piper


PROFESSOR ZOOM: The Reverse-Flash




REAL NAME: Eobard Thawne

Base of Operations: 25th Century

Occupation: Criminal

Height: 5' 11”
Weght: 180bs (80 kg)
Eyes: blue
Hair: brown
Unusual Features: No unusual features
Marital Status: Single

First Appearance: Flash v.1 #139 (Sept. 1963)


Attributes: Agility: d10, Smarts: d8, Spirit: d6, Strength: d8, Vigor d12

Charisma: , Pace: 6, Parry: 6, Toughness: 8

Skills: Climbing d6, Fighting d10, Guts d8, Intimidation d8, Knowledge: (History Of The Flash: d8, Chemistry: d8, Engineering: d8) Notice d6, Repair d6, Shooting: d10.

Edges: Arcane Edge (Super Powers), Combat Reflexes, First Strike, Improved Sweep, Quick

Hindrances: Arrogant, Stubborn. Vengeful (Major),

Super Powers:



  • Speed (Sonic) (5), Pummel, Vibrate, Whirlwind.

  • Attack Melee (Super Speed Punch): +2d6, HW, Focus, Knockback, *
    "CANNOT BE COMBINED WITH “PUMMEL”

  • Extra Action X2

  • Deflection: (4) *

  • Parry (4), Catch+Throw, *

  • Stun(4), stronger (Sonic boom attack)

* = Requires Activation


History: Taken from Professor Zoom


The Rainbow Raider



REAL NAME: Roy G. Bivolo

Base of Operations: Central City

Occupation: Criminal/Artist

Height: 6 '
Weight: 175 lbs (84kg)
Eyes: blue
Hair: black
Unusual Features: No unusual features
Marital Status: Single
First Appearance: Flash v.1 #286 (June 1980)

Attributes: Agility: d8, Smarts: d8, Spirit: d6,
Strength: d6, Vigor d8

Charisma:0, Pace: 6, Parry: 6, Toughness: 6 (11 with force field).

Skills: Climbing d6, Driving d6, Fighting d8, Guts d6, Knowledge: (Art, Prisms, Lasers d10), Notice d6, Repair d8, Shooting: d8.

Edges: Arcane Edge (Super Powers), Gadgeteer, Power Points, Trademark Weapon (Prisma Goggles).

Hindrances: Gloater, Colorblind, Vengeful (Major),.

Super Powers: Prisma Goggles:

“Emotion control”: As per (Fear Power: Terror) but for all the emotions listed.

BLUE LIGHT:Is Sadness.
YELLOW LIGHT:Is Cowardice.
RED LIGHT: Is Rage.
GREEN LIGHT: Is Envy
WHITE LIGHT: gives off a brilliant flash of light of Amazing intensity. (Stun: Stronger)
BLACK LIGHT: saps his foe's color and energy with Amazing ability (Paralyis: Extra Range, Extra Power)

Energy Solidification:(Force Control) d12+4, Bind, Flight, Force-field: MBT

Device: all above listed powers are tied to Prisma Goggles.


Color Shifting Paint:( Invisibility): This paint can effectively make anything painted by it invisible.

History: Taken from here
The Rainbow Raider

THE TOP



REAL NAME: Roscoe Dillon

Base of Operations: Central City

Occupation: Criminal

Height: 6'
Weight: 180bs (80 kg)
Eyes: blue
Hair: black
Unusual Features: No unusual features
Marital Status: Single


First Appearance:
Flash v.1 #122 (August 1961)

Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d6, Vigor d6

Charisma: 0, Pace: 12, Parry: 6, Toughness: 6

Skills: Climbing d6, Driving d6, Fighting d6, Guts d8, Intimidation d8, Lock Picking: d6,
Knowledge: (Physics: d6, Chemistry: d6, Engineering: d6) Notice d6, Repair d6, Shooting: d10.

Edges: Arcane Edge (Super Powers), Quick

Hindrances: Arrogant, Bloodthirsty, Stubborn.

Super Powers:

The Top is able to spin at great (but not superhuman) speeds. The Spinning gives him inspiration i.e., suddenly he'd develop a new weapon or crime plan. The Top is able to spin at great (but not superhuman) speeds. The Spinning gives him inspiration i.e., suddenly he'd develop a new weapon or crime plan. He also gains the following powers and edges.

Speed: (2) Pummel

Deflection (2), Improved Dodge,

Smarts 1d12+2, Gadgeteer, Jack-Of-All Trades, All knowledge based skills raised to d10

Invent: (8) The Top can invent tops that contain explosives, glue, oil, blinding flares, gases, constricting metal bands,

Fighting raised to d12, Improved First-strike, Improved Sweep.


History: Taken from here The Top


The Trickster



REAL NAME: Giovanni Giuseppe aka James Jesse

Base of Operations: Central City

Occupation: Former Criminal now FBI Agent.

Height: 6 ‘ 2"
Weight: 179 lbs (78kg)
Eyes: blue
Hair: blond
Unusual Features: No unusual features
Marital Status: Single

First Appearance: Flash v.1 #113 (July 1960)

Attributes: Agility: d12, Smarts: d8, Spirit: d8, Strength: d6, Vigor d10

Charisma:0, Pace: 6/12(Air Shoes), Parry: 7, Toughness: 7.

Skills:Climbing d10, Driving d6, Fighting d8, Guts d10, Lock Picking: d10, Knowledge: (Gadgets: d10, Weapons: d10), Notice d8, Repair d8, Shooting: d10, Stealth: d8, Throwing d8

Edges: Arcane Edge (Super Powers), Acrobatic, Block, Luck, Quick, Thief.

Hindrances: Code Of Honor (Major), Overconfident (Major), Quirk (Prankster)

Super Powers:
* Air Walker Shoes: Flight (2)

* Ranged attack: 3d6, Area Effect Cone, Focus,
Elemental Tricks (varies depending on “toy”), Knockback, Non-Lethal, ROF: 2.

(These ranged weapons resemble harmless toys. But they have a variety of lethal
effects. Examples: “Rubber chicken rifles, electric blast kazoos, wind-up laser monkeys..etc..)

The Trickster also carries a variety of gadgets useful for distractions or themed getaways.

*= device: all powers tied into “Tricks/Devices”

History: Taken from here
The Trickster



WEATHER WIZARD





REAL NAME: Mark Mardon

Base of Operations: Central City

Occupation: Criminal

Height: 6'1"
Weight: 184 lbs (80kg)
Eyes: blue
Hair: black
Unusual Features: No unusual features
Marital Status: Single

First Appearance: Flash v.1 #110, December 1959–January 1960

Attributes: Agility: d6, Smarts: d8, Spirit: d6, Strength: d6, Vigor d6

Charisma:Pace: 6, Parry: 5, Toughness: 5

Skills: Climbing d6, Driving d6, Fighting d6, Guts d6, Intimidation d8, Knowledge: (Meteorology: d10), Notice d6, Repair d6, Shooting: d8.

Edges: Arcane Edge (Super Powers), Level Headed, Power Points, Trademark Weapon (Weather Wand).

Hindrances: Greed, Gloater, Heartless,

Super Powers:

Ranged Attack:* 4d6, Area Effect: LBT, ROF:2. Elemental Trick:(Lightning)
Immunity: *Weather based attacks
Storm:* Downpour, Lightning Strike
Whirlwind:* Larger, Twister

*= device: all powers tied weather wand.

History: Taken from here
Weather Wizard

Sunday, July 16, 2006

A FOUR COLOR POWER GUIDE

A FOUR COLOR POWER GUIDE

Here are some charts and extra modifiers to add an even more “Four Color” feel to your Necessary Evil or Savage World superhero campaign.
Clint Black did all the real work, I just kept harassing the poor guy with my feeble ideas until he finessed them into something useful.

PUSHING BEYOND

A theme of superhero comics is pushing beyond a hero’s power range or skill level in times of great crisis.

To do this as a game mechanic. Spend a Bennie and make a Spirit roll. If it is a success you can raise a power +1 level or gain a combat edge or gain a power modifier you don’t have for one combat round. If you roll a raise or higher, you get +2 levels or the “improved” combat edge. If you fail your character is shaken.

Savage Worlds Speed Benchmarks
POINTCOSTPACESpeed(MPH)PentaltyDescriptionCharacter
Flight:2 Speed:06"150  
Flight:4 Speed:12 X Pace300  
Flight:6 Speed:34 X Pace"60-1  
Flight:8 Speed:5Pace 48"120-2  
Flight:10 Speed:8Pace 120"240-4Super SpeedPowered Armor Hero
Flight:15 Speed:10Pace 300"750-8Sonic Speed 
+1 Above

*

1500-8Mach +A "Superior Man" flying
+1 Above

*

1/2 Lightspeed-8 A "Superior Man" flying in outer space
+1 Above

*

Lightspeed-8 "Fastest Man Alive"
+1 Above

*

FTL-8Time Travel? 


*

At this speed and beyond, the character appears to be moving so fast they could be teleporting.

*

Characters with these levels of speed should consider“Attack Melee” to cover additional damage from their attack since they would effectively be Heavy Weapons at that speed. (Running Only)

· If two speedsters or fliers of equal speed are engaged in combat while at maximum velocity then the minus to hit penalty is ignored.

· If two speedster / flyers of differing power levels are in combat. Set the lower speed to “2 X Pace” level and go up the chart the number of levels of difference between the two combatants. The slower character has a penalty of zero and the faster character a penalty of how many levels higher he is.

IE: Due to a cosmic crisis, the "Marble" and "DiCy" universes merge. The battle of the speedsters begins! Quickflash (“Sonic Speed”) vs. The Silverflash (Light speed). The Silverflash is 3 levels higher than Quickflash. So The Quickflash is at –4 to hit.

All the modifiers that are available “Necessary Evil” for “Speed” still apply.
Here are some others “mod’s” that can help capture the flavor of your favorite Scarlet Speedster type.

SUPER SPEED RELATED MODS:

Multi-Punch: (+3) Super Speedsters can attack more than one opponent in a blink of an eye. The Speedsters attack to all opponents standing in a medium burst temple (at –2 to hit.)

Larger: (+2) The Area Effect is a large burst template.

Catch and Throw: (+2) Same as for “Parry” power.

Catlike: (+1) Prerequisite: Super Speed or Higher.

This gives you the equivalent of the “Quick” edge. Does not stack with the “Quick” edge.

Improved Catlike: (+1) Prerequisite: Sonic Speed or Higher, Catlike.

Initiative drawn is 7 card or higher

Master Catlike: (+1) Prerequisite: Sonic Speed or Higher, Improved Catlike.

Initiative drawn is an 9 card or higher

Speed Plus/Minus: (+2) Allowable for the top two levels of speed control only. Make a spirit roll, if successful, speed can either be added or subtracted from the characters power levels to any object within character lifting capacity. That object has the decided velocity (or not) for one round. If a raise is rolled, speed isn’t subtracted from character power levels. This speed is still limited by character maximums though. If used for an attack the object does 2d6 damage. If power is used on a person than both characters make a spirit roll. If player wins the contest than velocity can be loaned or removed same as an object.
INVULNERABILITY

To acknowledge how invulnerable Superior man or Captain Marbles truly is, a new immunity has been created to recognize this. After first purchasing the “Immunity” power you then buy the “Sealed System” mod. Immunity halves the damage from an attack. Sealed Systems makes Immunity apply to all types of attacks except one.

Sealed Systems: (x3) - Your character is immune to most energy and matter types, and could potentially survive in space unprotected if they wished. However, you must choose one form of energy or matter (or perhaps an attribute that could be related to a type of energy or matter) that your Immunity does not protect against (i.e. magic, wood, electricity, anything colored chartreuse, etc.).

SUPERSTRENGTH CHART

After the d12+4 Strength, the Four Color strength increases at a higher rate than compared to the “Necessary Evil” lifting chart.

Combine a d12+12 with an “Attack Melee of 6d6 + Focus” and you have a Superior man that could peel the hull off of a V’Sori cruiser.
STRENGTHLOAD LIMITSMAXIMUM WEIGHTS
d420 lbs80 lbs
d630 lbs120 lbs
d840 lbs160 lbs
d630 lbs120 lbs
d1050 lbs200 lbs
d1260 lbs240 lbs
d12+1100 lbs400 lbs
d12+2200 lbs800 lbs
d12+3500 lbs1 Ton
d12+42.5 Tons10 Tons
d12+515 tons50 Ton
d12+655 Tons95 Tons
d12+7100 Tons250 Tons
d12+8250 Tons1 K Ton
d12+92. K Tons10 K Tons
d12+1025 K Tons100 K Tons
d12+11250 K Tons100 K Tons
d12+122500 K Tons10,000 K Tons


SUPER SENSES

Here are more modifiers that can be added to the “Heightened Senses” power.

X-RAY VISION: (+2)
If concentrating the character can “peel” back the layers of any object he observes and even look through it.

limitation: (-1)

*You can choose one type of material or energy that you cannot use this power on.
(I.e.: lead, neon light, banana peels)
.

MICRO-VISION (+1)

If concentrating the character is able to see things on a microscopic level. (+2 on notice for looking for really small stuff.)

Atomic Sight: (+1) You can see things on an atomic level.

MACRO-VISION: (+1)

You can see as far as possible within the atmosphere, the only limitation is the curvature of the Earth.

Hubble Sight: (+1) How many moons does Pluto have? You can count them.

KEEN EARS: (+1) You can hear things even a dog couldn’t.

Marvel/TSR rpg "Universal Table" to Savage Worlds/Necessary Evil Conversion Guide

This is a guide to convert TSR's "Marvel Super Heroes Roleplaying Game" characters into Savage Worlds/Necessary Evil ones.

Keep in mind that converting characters from one system to another is not an exact science.

Some creativity must employed and some of the higher end Marvel characters could have a power point cost higher that the SW/NE max.

New to Blogging

I am new to blogging, so I ask those of you who actually read this to please indulge my learning curve as I get up to speed with this page.