Thursday, December 27, 2007

Marvel Avengers: Thor I


Real Name: Thor Odinson

Notible Alias: Dr. Donald Blake, Jake Olson, Sigurd Jarlson

Base of Operations: Asgard, Earth

Occupation: Adventurer

Height: 6’ 6”
Weight: 640 lbs, (291 kg)
Eyes: Blue
Hair: Blond
Unusual Features: None

Marital Status: Single

First Appearance: Journey into Mystery #83 (Aug. 1962)

Attributes: Agility: d8, Smarts: d8, Spirit: d12, Strength: d12+12, Vigor d12+6


Charisma: +2, Pace: 6, Parry: 9, Toughness: 15

Skills: Climbing d8, Fighting d12, Guts d12, Intimidation d10, Knowledge: (Medicine d8, Assorted Languages d8, Occult Lore, Asgardian Lore, Mythological Lore), Notice d8, Persuasion d10, Throwing d12.

Edges: Block, Brawny, Charasmatic, Command, Expert (Mjolnir), Harder To Kill, Improved Nerves Of Steel, Improved Trademark Weapon (Mjolnir), Mighty Blow, Noble, Sweep, Strong Willed, Two Fisted, Weaponmaster.

Hindrances: Heroic (Major), Code Of Honor (Major)

Super Powers:


Ageless
Attack melee: 4d6, Focus, Knock-Back, Non-lethal
Fearless
Heightened Sense: Detect Illusions
Immunity: to temperature extremes, Disease
Toughness: +4, Hardy, Heavy Armor.

Equipment:

Mjolnir:

Absorption: (Energy: Electrical, Heat, Radiation), Reflection
Attack melee +1d6, Focus, Knockback, Non-Lethal
(stacks with his base “attack melee power)
Attack ranged: +5d6 Focus, Knockback, LBT, Non-Lethal, Energy Control (Electrical)
(If thrown, the hammer returns the following round.)
Deflection: 5 levels, Require activation.
Dimensional Travel: By spinning the hammer, (and making a “smarts roll”) Thor may move into adjacent dimensions.
Flight: level 6
Heightened Sense: Detect Magic at +4
Life Support: While in possession of the Mjolnir, Thor can survive in outer space.
Light Blast: (Light based) Stun, Stronger (Smarts based saving throw)
Storm: Downpour, Gale Force, Lightening Strike

A former religious relic, Mjolnir is lethal to undead.
(Treat as a holy symbol vs. Vampires)


“Only one who is worthy may lift Mijolnir.”

To be classified as “worthy” the weilder must have:

d12 Spirit.
d12 Strength

They also must not possess any of the following hinderances

Bloodthirsty
Delusional
Doubting Thomas
Greedy
Habit
Mean
Overconfident
Vengeful
Yellow

They then have to make a –4 Spirit Roll.

The hammer can be lifted by machines or robots who do not possess sentience.

More information on:
The Mjolnir

Belt Of Strength: +4 to str, +1d6 to attack melee
(Str, Vigor are at –4 and Attack Melee is at –2d6 for three weeks afterwards.)

A brief history of
Thor

Friday, December 21, 2007

Merry Christmas!!


Tuesday, December 11, 2007

Marvel Avengers: Wonder Man (by Bretbo)


Real Name: Simon Williams

Base of Operations: New York/Global

Occupation: Adventurer, actor/stunt-man; (formerly) industrialist, security consultant

Height: 6’ 2”
Weight: 380 lbs
Eyes: Red
Hair: Grey (dyed black)
Unusual Features: Eyes glow with red Ionic energy.

Marital Status: Single

First Appearance: Avengers #9 (1964)

Attributes: Agility: d8, Smarts: d6, Spirit: d6, Strength: d12+11, Vigor d12+6

Charisma: +2; Pace: 6, (24 flight); Parry: 6; Toughness: 17

Skills: Fighting d8, Guts d8, Intimidation d6, Knowledge: (Acting d8, Business d4, Engineering d6), Repair d6, Notice d6.

Edges: Arcane Edge (Super Powers), Charismatic, Combat Reflexes, Connections, Hard to Kill, Harder to Kill

Hindrances: Code Of Honor (Major), Heroic (Major)

Super Powers:

Ageless
Attack Melee 4d6, Focus, Knock-Back, Non lethal
Flight (24”)
Immunity (cold/ice, fire/heat)
Super-Attribute (Strength)
Super-Attribute (Vigor)
Toughness (+6, Hardy, Heavy Armor)

Simon originally did not possess the Flight power and used a Rocket Pack (later, a Rocket Belt). When the Scarlet Witch “brought him back for the dead”, his body now emits Ionic radiation, allowing him to fly.

For a time, Simon’s powers where unstable and his strength increased when he was angered. When this would happen, his Strength increased 1d4 steps; however his Parry is reduced by 2. He is required to make a Smarts check at -2 to recover.

For a brief time, Simon’s powers where mutated due to exposure to a Kree Nega-bomb, which allow him to project Ionic energy blasts and he could shape-shift to a limited extent.

Attack, Ranged (3d6 damage)
Chameleon

Equipment:

Rocket Pack/Belt: before gaining his Flight power, Simon made use of a Rocket Pack (and later a Rocket Belt) that drew power from his Ionic energies

Flight (12”, Device)

A brief history of Wonder Man

Monday, December 03, 2007

Marvel Avengers: Iron Man

Real name: Tony Stark

Base of Operations: New York/Global

Occupation: Director of S.H.I.E.L.D., CEO of Stark Enterprises, Adventurer; former U.S. Secretary of Defense

Height: 6'1" (6'6" in armor)
Weight: 225 lbs. (425 lbs. in armor)
Eyes: blue
Hair: black
Unusual Features:No unusual features

Marital Status: single

First Appearance: Tales of Suspense #39 (1963)

Attributes: Agility: d6, Smarts: d12+1, Spirit: d8, Strength: d6, Vigor d6

Charisma:+2 , Pace: 6, Parry: 5, Toughness: 5

Skills: Fighting d6, Guts d10, Intimidation d8, Investigation d6, Knowledge: (Bionics, Business/Finance, Cybernetics, Electronics, Engineering, Weapons Design d12+1), Notice d10, Pilot d8, Persuasion d10, Shooting d10

Edges: Charismatic, Connections, Filthy rich, Gadgeteer, Level headed, Noble, Professional (Smarts, All Knowledge skills), Strong Willed.

Hindrances: Former alcoholic, Heroic, Overconfident, Stubborn.

Powers: (current)

Invent: level 10

After exposure to the Extremis Virus, Tony Stark now has the current powers.

The Iron Man armor is now fused to his body, this allows Stark to store the inner layers of the Iron Man armor in the hollows of his bones as well as control it through direct brain impulses.

One round to activate full Iron Man armor.

Iron Man is also able to remotely connect to external communications systems such as satellites, cellular phones, and computers throughout the world. Stark may use this ability to scour computer files, access security records, see through security cameras and surveillance satellites.

Broadcast: Manipulation, More Range, Interface: Codebreaker, Manipulation: More range, Mind Rider
(as per “Mind Reader” Power but for use on technology instead of the human mind. Use the “Malfunction” Power Penalty table for opposing TN rolls)

Stark's nervous system response time has been significantly improved. The Extremis armor grants him superspeed reactions and a healing factor able to regrow whole organs.

Extra Action X3 (For Non-Combat/Movement Only)
Healing, Rejuvenation, Restoration

Lair: Tony Stark either through his own company or through SHIELD has access to pretty much any form of tech he needs for a mission.

Equipment:

(Current Armor)

Agil d12+2, Str d12 +10, Vigor d12+6, (Toughness: 17)

Absorption (Energy: Electrical, Heat, Radiation)
Armor, Heavy +6
Attack Melee: 3d6, Focus, Knockback
Attack Ranged: (Repulsors): 4d6, Focus, Elemental Trick (All) Knockback, Non-Lethal. (LBT but damage reduced to 3d6) ROF: 2
Flight: Level 6
Immunity: Cold, Electrical, Heat, Radiation
Invisibility: Radar, Sonar only

Combat/Targeting Computer:
Fighting d10, Shooting d12, Two-Fisted, Steady hands

Electronic Counter Measures:
-6 on any outside attempts to negate or control armor.
.
Multi-Environment Life Support: The Armor is designed for use in the vacuum of space as well as the depths of the ocean. The armor generally has a 3 day air supply.

Uni-beam: (on chest)
Blinding attack: (Light based) Stun, Stronger
(Smarts based saving throw)
Can be focused into a laser, 2d6, Elemental Trick (Fire)
Tractor Beam: Telekinisis: Str 1d12.
Image Projection: Illusion, level 3, Film Quality(Images of Iron Man only)

Eye Protection: Immunity vs. Light based stun attacks

Lockdown: As per “Force Control, Bind”. Opp roll vs. d12+8

Override:
-4 smarts roll can raise str to d12+12 or Repulsors to 6d6. it takes two turns to activate. Armor can function at this level for for 2 turns,(4 with a raise) then all armor systems offline except for

Str, Vigor at d12+4
Attack melee, Attack ranged at 2d6
Flight Level4

They remain like this until Stark has a chance to repair his armor.

Remote Access: Stark can remotely control extra suits of armor to assist is dire situations. Control of this extra armor costs one of Stark’s extra actions and works as per “Duplication Power”



Sensors: Awareness, Darkvision

Iron Man can manipulate his armor to recreate many other applications as per GM/Player choice.


"Golden Avenger Armor"


Agil d12, Str d12 +8, Vigor d12+4, (Toughness: 15)
Fight d8.
Absorption (Energy: Electrical, Heat, Radiation)
Armor, Heavy +5
Attack Melee: 2d6, Focus, Knockback
Attack Ranged: (Repulsors): 4d6, Focus, Knockback, Non-Lethal, ROF: 2

Energy Control: Elemental Trick (Sonics/Sound), LBT
Immunity: Cold, Electrical, Heat, Radiation
Flight: Level 5

Uni-beam: (on chest)
Blinding attack: (Light based) Stun, Stronger
(Smarts based saving throw)
Can be focused into a laser, 2d6, Elemental Trick (Fire)

2 Hour Air Supply

Fire Extinguisher: As per Negation vs. Fire only, MBT

Energy Pods:
If removed can act as a force field as per “force control” +6 to toughness
Electrical jamming of devices.(As per Malfunction)
Can be used as explosive of 4d6, LBT, AP 8
Each pod removed lowers str, vig by –2, and nullifies Absorption power.


Tractor Beam: Telekinisis: Str 1d12.

Sensors: Awareness, darkvision

Freon Tablets: (mounted in shoulders) 4d6, Energy trick (Cold) AP 8 (Metal only)

Multi-Band Radio: Broadcast Power, Manipulation, More range

Sonic Distorter: Cameleon, (Voice Only)

Electronic Counter Measures:
-6 on any outside attempts to negate or control armor.

Jet powered rollerskates: Iron Man the ability to travel at 60 miles per hour. (Speed 4 X Pace)

Eye Protection: Immunity vs. Light based stun attacks

Image Projection: Illusion, level 3, Film Quality(Images of Iron Man only)

Super Digging: Burrowing

Armor can be collapsed and stored in a a specially designed briefcase.
-8 to pick lock, If lockpick roll fails then armor is destroyed.


"Original Armor"
Str d12+4, Vig d12+2 (Toughness:13)

Absorption (Energy)
Armor, Heavy +4
Attack Melee 2d6, Focus, Knockback.
Magnetic Control: “Telekinesis” d12”
Life Support

within the index finger-a miniature buzz saw that can cut through wooden doors in seconds (attack melee 2d6, AP 5)

oil lubrication system that can be removed and shot at medium distance, blow torch. (attack ranged, Fire based attack 2d6)

Radio ability to disrupt frequencies and to over take those with his own broadcast.(Broadcast, Manipulation)

Electrical jamming of devices.(As per Malfunction)

Flight. (4 X Pace)

Able to give off electrical discharge (Stun, Stronger)

Engine powered skates giving a soldier the ability to travel at 60 miles per hour. (Speed 4 X Pace)

A brief history of Ironman