Real name: Tony Stark
Base of Operations: New York/Global
Occupation: Director of S.H.I.E.L.D., CEO of Stark Enterprises, Adventurer; former U.S. Secretary of Defense
Height: 6'1" (6'6" in armor)
Weight: 225 lbs. (425 lbs. in armor)
Eyes: blue
Hair: black
Unusual Features:No unusual features
Marital Status: single
First Appearance: Tales of Suspense #39 (1963)
Attributes: Agility: d6, Smarts: d12+1, Spirit: d8, Strength: d6, Vigor d6
Charisma:+2 , Pace: 6, Parry: 5, Toughness: 5
Skills: Fighting d6, Guts d10, Intimidation d8, Investigation d6, Knowledge: (Bionics, Business/Finance, Cybernetics, Electronics, Engineering, Weapons Design d12+1), Notice d10, Pilot d8, Persuasion d10, Shooting d10
Edges: Charismatic, Connections, Filthy rich, Gadgeteer, Level headed, Noble, Professional (Smarts, All Knowledge skills), Strong Willed.
Hindrances: Former alcoholic, Heroic, Overconfident, Stubborn.
Powers: (current)
Invent: level 10
After exposure to the Extremis Virus, Tony Stark now has the current powers.
The Iron Man armor is now fused to his body, this allows Stark to store the inner layers of the Iron Man armor in the hollows of his bones as well as control it through direct brain impulses.
One round to activate full Iron Man armor.
Iron Man is also able to remotely connect to external communications systems such as satellites, cellular phones, and computers throughout the world. Stark may use this ability to scour computer files, access security records, see through security cameras and surveillance satellites.
Broadcast: Manipulation, More Range, Interface: Codebreaker, Manipulation: More range, Mind Rider (as per “Mind Reader” Power but for use on technology instead of the human mind. Use the “Malfunction” Power Penalty table for opposing TN rolls)
Stark's nervous system response time has been significantly improved. The Extremis armor grants him superspeed reactions and a healing factor able to regrow whole organs.
Extra Action X3 (For Non-Combat/Movement Only)
Healing, Rejuvenation, Restoration
Lair: Tony Stark either through his own company or through SHIELD has access to pretty much any form of tech he needs for a mission.Equipment:(Current Armor)
Agil d12+2, Str d12 +10, Vigor d12+6, (Toughness: 17)
Absorption (Energy: Electrical, Heat, Radiation)
Armor, Heavy +6
Attack Melee: 3d6, Focus, Knockback
Attack Ranged: (Repulsors): 4d6, Focus, Elemental Trick (All) Knockback, Non-Lethal. (LBT but damage reduced to 3d6) ROF: 2
Flight: Level 6
Immunity: Cold, Electrical, Heat, Radiation
Invisibility: Radar, Sonar only
Combat/Targeting Computer:
Fighting d10, Shooting d12, Two-Fisted, Steady hands
Electronic Counter Measures:
-6 on any outside attempts to negate or control armor.
.
Multi-Environment Life Support: The Armor is designed for use in the vacuum of space as well as the depths of the ocean. The armor generally has a 3 day air supply.
Uni-beam: (on chest)
Blinding attack: (Light based) Stun, Stronger
(Smarts based saving throw)
Can be focused into a laser, 2d6, Elemental Trick (Fire)
Tractor Beam: Telekinisis: Str 1d12.
Image Projection: Illusion, level 3, Film Quality(Images of Iron Man only)
Eye Protection: Immunity vs. Light based stun attacks
Lockdown: As per “Force Control, Bind”. Opp roll vs. d12+8
Override:
-4 smarts roll can raise str to d12+12 or Repulsors to 6d6. it takes two turns to activate. Armor can function at this level for for 2 turns,(4 with a raise) then all armor systems offline except for
Str, Vigor at d12+4
Attack melee, Attack ranged at 2d6
Flight Level4
They remain like this until Stark has a chance to repair his armor.
Remote Access: Stark can remotely control extra suits of armor to assist is dire situations. Control of this extra armor costs one of Stark’s extra actions and works as per “Duplication Power” Sensors: Awareness, DarkvisionIron Man can manipulate his armor to recreate many other applications as per GM/Player choice.
"Golden Avenger Armor"
Agil d12, Str d12 +8, Vigor d12+4, (Toughness: 15)
Fight d8.
Absorption (Energy: Electrical, Heat, Radiation)
Armor, Heavy +5
Attack Melee: 2d6, Focus, Knockback
Attack Ranged: (Repulsors): 4d6, Focus, Knockback, Non-Lethal, ROF: 2
Energy Control: Elemental Trick (Sonics/Sound), LBT
Immunity: Cold, Electrical, Heat, Radiation
Flight: Level 5
Uni-beam: (on chest)
Blinding attack: (Light based) Stun, Stronger
(Smarts based saving throw)
Can be focused into a laser, 2d6, Elemental Trick (Fire)
2 Hour Air Supply
Fire Extinguisher: As per Negation vs. Fire only, MBT
Energy Pods:
If removed can act as a force field as per “force control” +6 to toughness
Electrical jamming of devices.(As per Malfunction)
Can be used as explosive of 4d6, LBT, AP 8
Each pod removed lowers str, vig by –2, and nullifies Absorption power.
Tractor Beam: Telekinisis: Str 1d12.
Sensors: Awareness, darkvision
Freon Tablets: (mounted in shoulders) 4d6, Energy trick (Cold) AP 8 (Metal only)
Multi-Band Radio: Broadcast Power, Manipulation, More range
Sonic Distorter: Cameleon, (Voice Only)
Electronic Counter Measures:
-6 on any outside attempts to negate or control armor.
Jet powered rollerskates: Iron Man the ability to travel at 60 miles per hour. (Speed 4 X Pace)
Eye Protection: Immunity vs. Light based stun attacks
Image Projection: Illusion, level 3, Film Quality(Images of Iron Man only)
Super Digging: Burrowing
Armor can be collapsed and stored in a a specially designed briefcase.
-8 to pick lock, If lockpick roll fails then armor is destroyed."Original Armor"
Str d12+4, Vig d12+2 (Toughness:13)
Absorption (Energy)
Armor, Heavy +4
Attack Melee 2d6, Focus, Knockback.
Magnetic Control: “Telekinesis” d12”
Life Support
within the index finger-a miniature buzz saw that can cut through wooden doors in seconds (attack melee 2d6, AP 5)
oil lubrication system that can be removed and shot at medium distance, blow torch. (attack ranged, Fire based attack 2d6)
Radio ability to disrupt frequencies and to over take those with his own broadcast.(Broadcast, Manipulation)
Electrical jamming of devices.(As per Malfunction)
Flight. (4 X Pace)
Able to give off electrical discharge (Stun, Stronger)
Engine powered skates giving a soldier the ability to travel at 60 miles per hour. (Speed 4 X Pace)